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  1. #1
    Member BluePrintRandom's Avatar
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    Blender Open Game Development Project-Wrectified

    Here is my plan for Wrectified in greater detail.
    final.jpeg

    Blender Version - UPBGE + BP Player


    1. Splash 1 (Unknown Forces)
    2. Splash 2 (Made with Blender)
    3. Splash 3 (Blender Game engine)
    4. Splash 4 +Transition to (Main Menu)

      Start New Game
      Load Game
      Options
      End Game
    5. Start New Game


    • Randomly generate huge terrain using seed (one seed we all choose*)
    • Randomly generate roads using a seed
    • Randomly assign lots for buildings
    • Randomly place foliage using a seed/random
    • **We place building generator instances in lots by hand**
    • After generating the world, we edit it and pickle a change list. this list is then applied to client copies after the world is generated. (puzzles/ gates / game items / enemies and story)

    Terrain = 10ux10u tiles made of 10X10 vertex - **Splat Mapped**
    Roads = a small kit is used to generate roads made of instances of geometry and a texture atlas
    Buildings = Exterior kit + interior kit made of instances of geometry and a texture atlas
    Foliage = Using stuff found on forums that is Creative Commons

    Enemies = Made from modular robotics pieces
    Vehicles = Made from modular robotics pieces
    Puzzles = Made from modular robotics pieces

    Characters = Stylized / Semi Chibi / physics armatures actors with control proxie

    Weapons = usable by vehicles, players, and enemy units - Small / Medium /Large
    -Weapon code is totally self contained in weapon and in projectiles.

    So Far

    • I have systems to assemble friendly and hostile units
    • I have a level editor
    • I am making a terrain editor
    • I have a random dungeon interior generator
    • I have control logic for enemy units and friendly units and robotics and vehicles
    • I have a really nice inventory system that is per player
    • I have Physics LOD and Lamp LOD system that can also be used to identify objects to be loaded in and out
    • I have a rough story and ideas for characters.
    • I have a system for mouse and keyboard and joystick control proxies
    • I have a system to handle camera actions
    • I have the control logic for 20 or so weapons
    • Some of these tests are working files and some are in 'Meat space' aka my brain derived from insights from previous tests.



    Tips of Hat? Waves of Fingers?

    Join? Destroy? Assimilate?

    Resistance is Futile.
    Last edited by BluePrintRandom; 22-Nov-16 at 23:11.
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  2. #2
    Member BluePrintRandom's Avatar
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    I need every ones ideas for effector components

    they all need - the 5 face control Terminal link side, fit in a 2x2x2 cube accept in special circumstances,

    So far I have

    Antenna
    - can send and recieve on a definied channel

    Motor
    - applies torque or a angle and max torque

    Linear Motor
    - applies force or a distance from center offset

    Laser
    - shoots power or data

    Photo_Battery
    - stores power from light - rechargeable

    Thermo-converter
    - creates power from extreme heat or cold

    Thermite Cell - Temporary battery that produces insane amounts of power, for a limited time

    Radiation_ThermocrystalQdotConverter
    - Makes insane amounts of power forever

    Legs quad robot
    (Walks to a point in local cords or global) or goes forward/backward turn left turn right
    Legs Tank ->same as above
    Legs bi-ped ->same as above

    Wheel
    -
    wheel potentially scalable

    Component Cores
    These pass properties along through a system, and have terminals that can be re assigned a new target terminal
    Turret
    Vehicle cockpit
    Cube
    Pipe
    many more

    I need
    Help coding
    Filling in story details
    Making concept characters
    Help tinkering with the walk system I made - Torque based walk cycle
    Help finishing Component Cube Code
    Help Sketching based on design documents we make here
    Help Designing architectural components that add up to whole buildings, based on small chunks with LOD settings

    Any help you can give!! I need ideas for components that make sense, and we will all try and work out how each piece should work/be interacted with

    Lets make a world

    Attached Files Attached Files
    Last edited by BluePrintRandom; 24-Jun-13 at 12:21.
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  3. #3



  4. #4
    I Can Model possibly anything at the shortest time possible,Good at texturing but it takes a lot of time and Animation too needs more time ! any .blend you have please share it ! also any concept art !



  5. #5
    Member BluePrintRandom's Avatar
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    Here is the Lifting / movement system

    and a turret prototype
    Attached Images Attached Images
    Attached Files Attached Files
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  6. #6
    Member BluePrintRandom's Avatar
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    Here is a level building test,
    and a door/ moving parts test
    Attached Files Attached Files
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  7. #7
    Member BluePrintRandom's Avatar
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    this needs love

    it is a core component I am missing
    Attached Images Attached Images
    Attached Files Attached Files
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  8. #8
    Member 3d solar system builder's Avatar
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    Originally Posted by BluePrintRandom View Post
    Here is the Lifting / movement system

    and a turret prototype
    Well did you look at mine.Yours looks better though.



  9. #9
    Member BluePrintRandom's Avatar
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    Here is a more current version but still not complete

    this is where I need python help
    Attached Files Attached Files
    Last edited by BluePrintRandom; 09-Mar-13 at 23:21.
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  10. #10
    Member BluePrintRandom's Avatar
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    Yes it is a good start
    3dsolar can you go gather open source free textures ? rusty metal? shiny metal? stuff with Ao?

    Can you texture?
    Can you learn, I am not the best
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  11. #11
    Member 3d solar system builder's Avatar
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    I can texture and i can learn.



  12. #12
    Member BluePrintRandom's Avatar
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    Start with learning normal mapping and AO bake downs

    That was my next step,

    Do you know about Uv unwrapping ?
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  13. #13
    Member 3d solar system builder's Avatar
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    I know a little bit.You know of any free texture sites i can use?I use the texture paint layers manager for texturing.
    Last edited by 3d solar system builder; 09-Mar-13 at 22:54.



  14. #14
    Member Quandtum's Avatar
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    Assuming you want to stay compatible with Creative Commons (CC) the following sites are good:
    http://www.plaintextures.com
    http://www.goodtextures.com
    Gallery | Web | Downloads | Bot Siege - Web - Thread



  15. #15
    www.gametextures.com
    www.cgtextures.com
    two good sites to find free textures !



  16. #16
    Member Quandtum's Avatar
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    Originally Posted by isyedcg View Post
    www.gametexture.com
    www.cgtexture.com
    two good sites to find free textures !
    Be advised, CGTextures is not compatible with open licenses (i.e. open game).
    Gallery | Web | Downloads | Bot Siege - Web - Thread



  17. #17
    Member BluePrintRandom's Avatar
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    Quandtum
    Can you check out the .blends?
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  18. #18
    @Blueprint : loved your work ! may you tell us the genre of this game ?



  19. #19
    Member BluePrintRandom's Avatar
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    It's a mix of many things....

    You destroy enemy robots, take there pieces and solve puzzles,

    1.It will play some what like Metroid in that unlocking certain items makes places accessible that were not in previous maps,
    2.It will play like portal in that solving complex puzzles will be required but they will be based on real science
    3.It will play like minecraft since all of the pieces of the enemies and puzzles can be assembled in many differing parts/components
    Break it and remake it - Wrectified
    If you like what I do, and can afford it.
    Patreon



  20. #20
    its A Strategy top down game ?
    ok...i have seen your model...can i texture them ...and would also like to add some_more details !



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