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  1. #3661
    I would like to see the dungeon.



  2. #3662
    Member BluePrintRandom's Avatar
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    OMG OMG OMG OMG

    F_ing Eureka!
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  3. #3663
    I know that ain't no dungeon.dungeons usually have white walls I think.



  4. #3664
    Member BluePrintRandom's Avatar
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    some dungons have no walls.

    however no dungeon was featured here, Currently I was pushing the envelope.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  5. #3665
    Member BluePrintRandom's Avatar
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    ok I used a perlin worm + math to create waves of interference that make valleys, roads, and passes and lots where building can occupy
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  6. #3666
    I want to see some buildings.



  7. #3667
    Member BluePrintRandom's Avatar
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    Lost science, Please for the love of god go make your own game or make art and stay off this thread.

    I have been making small magic each day, and I will keep doing whatever I feel
    is right.

    I have a plan and you are not my director.
    Last edited by BluePrintRandom; 02-Oct-17 at 16:06.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  8. #3668
    I was just trying to add some life to the thread.



  9. #3669
    Member BluePrintRandom's Avatar
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    well, I am sorry to be snappy,

    It's just I am already coding my face off whenever I can get a minute and everyone has been sick, I am a bit cranky I suppose.

    remember that this grandscale team project ended up with a team of 1 and it's hard to code solutions for art problems.
    (like generating a terrain instead of a artist painting it etc)
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  10. #3670
    Member BluePrintRandom's Avatar
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    ok generation takes up to 3.25ms per tile
    up to 2 per frame is max 7ms per frame

    once a tile has been placed once, the next time it's moved it saves its old data to a dictionary, if a new tile is moved here later it uses this data

    now we have persisting data next up is saving the world dictionary as a pickle or json on recalling it (so it will never need generated again)

    fun fact we can also edit the data in game


    next up is object instance placement and recall
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  11. #3671
    Member BluePrintRandom's Avatar
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    Ok! save / load / quit all working now!

    also got brush system working across seams and nice and smooth



    edit:
    and that is all for today.
    Last edited by BluePrintRandom; 05-Oct-17 at 19:27.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  12. #3672
    Member BluePrintRandom's Avatar
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    skybox is in and land fades in using alpha and anti-aliasing and nodes
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  13. #3673
    Member BluePrintRandom's Avatar
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    Now we are getting somewhere.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  14. #3674
    Member #BlenderDude's Avatar
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    Can't you make the ground smoother?



  15. #3675
    Member Nicholas_A's Avatar
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    I like it . Really good work.
    My website | My YouTube channel | My Blendswap profile | Current Project: [BGMC 25] Ant Panic!

    I sell custom logos for $5 (among other things). Check them out!



  16. #3676
    Member BluePrintRandom's Avatar
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    'Can't you make the ground smoother?
    ' ya but I need logic breathing room for spawning buildings and running player / enemies (if you mean higher resolution) - if you mean the topology yeah thats easy. I need the topo for 'gates' for gameplay planning / 'rings of danger'

    I like it . Really good work.
    - Thanks!
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  17. #3677
    Member BluePrintRandom's Avatar
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    1009171413.jpg

    my fiber is down do to a fire across the lake.

    going to render to texture using this view, swap materials back in main view and then apply render texture as a minimap

    (almost same nodes just using view distance for alpha vs distance from point lamp)
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  18. #3678
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  19. #3679
    Member BluePrintRandom's Avatar
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    Was supposed to work a bit on world editing tools, but took a day off to experiment with FX

    Now we have tron trails etc
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  20. #3680
    Member BluePrintRandom's Avatar
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    World editing GUI for placement in, need to do shortcuts to hide / expose tools sets and mouse and a gui for the brush,
    added x-ray to paint brush to fix a few bugs, and added a 'blocking' sensor that turns off the xray kinda
    if mouseover.positive and not blocking.positive:
    (tab)doStuff()

    this way I can have the gui elements clickable by spawning 'masking' on the main layer
    *(so you don't go painting behind the UI while it's running)


    Little things to make it better packaged and usable and then we make a nice demo eh?
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



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