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  1. #3721
    Member BluePrintRandom's Avatar
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    got it!

    this yields a path over x frames when the nodes are ready and the path

    48x48
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  2. #3722
    Member BluePrintRandom's Avatar
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    for some reason the executor was throwing errors occasionally

    to debug I made it print active jobs,
    for some reason this removed the bug :|

    bug level = quantum
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  3. #3723
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    enemy route creation logic in and enemy route handling logic in
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  4. #3724
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    wrectified is #51 atm
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  5. #3725
    Member BluePrintRandom's Avatar
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    Enemy units now compare local vs enemy position when in patrol mode

    if player is inside vision cone defined by

    if local.magnitude<player['VRange'] and local.x>0 and abs(local.y*1.5)-local.x<0 and abs(local.z*1.5)-local.x<0:

    the *1.5 thing narrows it a bit more to about 22.5> angle off axis


    edit:now when you hit a enemy it alerts them of macks presence (hit party)


    I know I need a new Mic :P
    Last edited by BluePrintRandom; 11-Jan-18 at 17:42.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  6. #3726
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  7. #3727
    Member BluePrintRandom's Avatar
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    ok, a bit of planning for the week *(and onward)*

    1.Make more modular assets using blendswap and skillz

    2.Make ui spawner objects / goap strip injectors

    3. Begin making a tutorial area to teach controls and test ui features

    4. get started on rescaling the hit sensors spawned on attacks and forces applied etc, as the scale had to change a bit from the dojo to the world canvas.

    5. perfect combat and start telling a story with blood violence, and broken bottles.
    (manic mack)

    6. finish mack and get started on wrectified using Macks guts + new tricks.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  8. #3728
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  9. #3729
    Great project! Wish you luck!



  10. #3730
    Member BluePrintRandom's Avatar
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    Originally Posted by CYNIC78 View Post
    Great project! Wish you luck!

    Thanks! trying to keep focused on finishing
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  11. #3731
    Member BluePrintRandom's Avatar
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    ok the property editor working in tandum with the collision based tutorial dialog spawner are working,
    also it's nice to be able to pause main and the overlays keep running, may have to do that for dialog

    Last edited by BluePrintRandom; 17-Jan-18 at 16:02.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  12. #3732
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



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