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  1. #3681
    Member BluePrintRandom's Avatar
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    went to merge manic mack core into world genrator,and the scales as physics were borked, so I rescaled the world, which broke vehicle physics.

    I rewrote from scratch and now it's sooo much better.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  2. #3682
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  3. #3683
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  4. #3684
    Member BluePrintRandom's Avatar
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    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  5. #3685
    Member BluePrintRandom's Avatar
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    Mack is on the grid!

    it's not pretty but it's a start!

    now to get everything working 100% and get a story going.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  6. #3686
    Member BluePrintRandom's Avatar
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    Thanks to youle, KX_meshProxy.recalcNormals(M_index) is in upbge branch ge_normals
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  7. #3687
    Member BluePrintRandom's Avatar
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    Wrectified world streamer at full steam in manic mack!


    using recalcNormals() now so that is significantly faster


    found a number of smaller bugs and gripes

    hooked inputs back up

    keyboard.inputs() changed slightly
    Last edited by BluePrintRandom; 26-Oct-17 at 16:25.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  8. #3688
    Member BluePrintRandom's Avatar
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    ninjachest.jpg

    ninjaneer chest plate design concept

    edit:
    Attached Images Attached Images
    Last edited by BluePrintRandom; 28-Oct-17 at 00:45.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  9. #3689
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    2017102810084960461_1509211497420.jpg
    update: some work on the arms
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  10. #3690
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    World Canvas brush settings are in


    edit:

    updates
    todays progress so far




    Last edited by BluePrintRandom; 31-Oct-17 at 14:20.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  11. #3691
    Member BluePrintRandom's Avatar
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    ok, was trying to use armature+ bones to make roads but setting bone rotation and update() does not appear to work

    so this uses libNew() to make road tiles and then aligns the back vertex with the front vertex of the last segment created

    in game I am thinking you will be able to edit/ extend roads and adjust them using a sort of spline.

    road tiles will be marked free and reused just like world tiles I think so there is never over x road instances.

    __________________________________________________ _________________

    edit:





    Road generation using spline is working!

    next up is change segment to T and change segment to 4way and continue new road from end of old road etc.
    Last edited by BluePrintRandom; 02-Nov-17 at 15:18.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  12. #3692
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    This is awesome!



  13. #3693
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    Thanks!

    quick recap

    tiles are stored like this

    worldTiles = { (tile.x,tile.y):[[vertexData],items,roadTiles] }

    vertexData = { (index):[index,vertex.xyz.z, color,normals] }

    from knowing the tile we clicked

    [-1,+1][0,+1][+1,+1]
    [-1 ,0 ][hitTile][+1,0]
    [-1,-1][0,- 1][+1 , -1]

    we can access it's neighbors in the grid!!
    Last edited by BluePrintRandom; 07-Nov-17 at 20:59.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  14. #3694
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    recap video
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  15. #3695
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    I think I have an idea on how to pathfind in a fully dynamic 2d environment.


    it's similar to the way I fill tiles by generating them or retrieving them but for path finding across n tiles

    one bonus is it will just use vertex overlap dictionary with slight modifications
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  16. #3696
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    got it!

    now to use deque to make it O(1) instead of O(N) in my graph building stage

    Last edited by BluePrintRandom; 12-Nov-17 at 16:16.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  17. #3697
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    trying to implement a JPS search now using youles work + my grid checkout thing
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  18. #3698
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    Last edited by BluePrintRandom; 15-Nov-17 at 16:51.
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



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