Viewing the results offered the script made by Chris Granados (http://xiancg.com/wp/2010/12/script-for-maya-based-upon-worn-edges-from-neil-blevins/) realized version Blender.
In our world the edges are more exposed to wear than smooth surfaces, usually, and that causes them to break down more quickly.
The addOn creates a map fast vertex color, which can be used in various ways, for example for mixing two materials, such as displacement, etc …
Really nice script. One question, in the video you use shift + R which appears to increase contrast. I can not find the proper reference to this key command (its not anything to do with rotation) is it a script function? Thanks
I could literally hug you right now. I’ve been trying my damnedest to do this with xnormal and high to low polygon map burning, but with mixed results. Thank you.