You want to get telekinetic super power :RocknRoll:?
or are your more interested in having your hands free while working?
Are your fearing to have nothing to contribute to the the alien invasion :ba:?
Then you need this fancy chancy crazy gadget dug fresh from Monster’s pile of rarely useful things:
[INDENT]THE ATTRACTOR[/INDENT]
It works with 2.65+ (maybe earlier).
It demonstrates how to get your new telekinetic super power into a blender scene.
Usage: click and hold to an physics object to attract it to your telekinetic focal point (attractor). When moving the attractor the object will follow. Do not be to fast - if you loose contact - your force will blow off to nothing.
The file demonstrates two ways (in two scenes):
Demo.inSight -> blows off when loosing eye contact
Demo.inRange -> blows off when leaving telekinetic power range
Your new telekinetic power depends on the mass of the object. Obviously heavy objects are more difficult to move. Be aware, small objects are hard to handle too ;).
You can adjust your strength with the “strength” property and the attraction range with the “range” property.
Edit: It assumes you have a gravity of 9.8 (default)
I had quite a bit of fun throwing that stuff around, trying it out and such.
I will have see how you did that. I had an idea for an “enemy” for my game that would be like a small pillar or a standing cauldron type thing that would pull you into it if you got too close and zap you with electricity for a timed duration or until you destory it. Or something like that, anyway…
Great stuff, I wonder how many blender game characters will now gain telekinesis because of you!
You can adjust your strength with the the attraction range with the “range” property. This is the area around the original hit point your mouse cursor should remain. When you leave the area the dragging ends automatically.
Edit: I just checked. The dragging ends when the mouse is not over a draggable object anymore.