As part of planning for a possible upcoming “Fortnight Challenge” animation contest series, similar to the Weekend Challenge, I wanted to make a stock rigged character that people could use to do animations without have to bother, time and again, to build their own meshes, rig 'em, etc. So I’ve made “Belinda”. Let me know what you think so far:
http://workingweek.org/anim/belinda_boring.mpg
No sound, but she’s intended to be saying “boring,” which seems appropriate.
She has:
- fully rigged fingers, arms, legs, head, and hair dealies
- a separate armature to handle eye moves and blinking
- a few RVKs that handle the mouth: narrow, wide, open, closed
- a somewhat bratty disposition
She only took about a day to do, which surprised me, but there’s bound to be plenty of improvements in the future. If you’re interested in playing with this, I’d really like to know how easy she is to control for someone who isn’t me. It’s my intention to make this available to contestants at the start of each challenge, so hopefully it will save people time and get them right into the fun of posing, lip-syncing, and movie making:
http://workingweek.org/anim/belinda30.blend
There’s a thread on this possible contest here:
https://blenderartists.org/forum/viewtopic.php?t=30380
The clip and the model are available under the Creative Commons Attribution/ShareAlike license, so feel free to take it and run with it.