I really enjoy it indeed. And as with Cycles my renders only last minutes now, I’m happy to have to wait for 11hours for a print. Reminds me of old times
Just a small up to say that as I have been Blendernationed I completed my post on my website with some informations about the use of 3D printers for architectural models. More to come…
Here are some new prints for xmas lights
It’s mainly displacement modifier with procedural textures.
Pleaaaaaaaaaaaaaaaaase developpers: make it possible to use node textures with the diplacement modifier, please.
Wow! These are awesome. Really creative. Especially love those Christmas lights! You should consider putting them up for sale on Shapeways, I bet loads of people’d buy them.
This is great! 3D printing is one of the reasons why I wanted to be able to make objects in blender. The translucency and the diversity in thickness of the layers works very well with the light behind it. Which kind of plastic are you using, PLA or ABS? As of yet I don’t have much experience in 3D-printed objects, does the heat of the lamp effect the plastic or do you use a LED-lamp which is generating less warmth?
Thanks for the comments. It may be a good idea to put them on shapeway/sculpteo, but I will still publish the blend files (the STL are very big as there are so many vertices).
It is white PLA, it is indeed better to use led because it’s quite sensitive to heat.
Here is my latest test, to experiment with dual extrusion : I can now print with two different materials on my ultimaker. Here the model is done with white PLA and transparent PLA. The size is 3.5 cm long. Printed with 0.6mm layer height. Setting and adjusting the dual extrusion is quite tricky, but it works.
Here is my last one. I used bronzefill filament for it. It’s PLA with bronze powder. After sanding and polishing it shines and looks great. Not exactly like bronze though, but definitely gives a feeling of noble material: shiny, heavy, with ceramic sound and touch: