Page 1 of 10 123 ... LastLast
Results 1 to 20 of 198
  1. #1

    A floor board generator

    Andrew Price mentioned in one of his tutorials it would come in handy to have a floor board generator like in some other modelling packages so I put together a simple one. It generates real (but simple) geometry, complete with thickness (by way of the solidify modifier) and bevels (also with a modifier).

    Details on how to download and use the script are in this article.

    cheers,

    -- Michel.
    Check out my new add-on, IDMapper, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  2. #2
    I tried it and it's very good.

    All archviz artist will be very happy... and me too!!!
    Thanks a lot.

    I tested also the mapping and selecting all the faces and press U -> unwrap I've what I'm searching for a long time...every board have different UV from the others and it's very very good to have randomness...
    Last edited by marcatore; 29-Jul-13 at 04:47.



  3. #3
    Member
    Join Date
    Mar 2006
    Location
    none
    Posts
    959
    very useful script.thanks.



  4. #4
    @varkenvarken
    I was testing before and trying to use your script to use it also as wall-of-brick generator I've encountered that I can't choice a plank lenght smaller than 50cm.

    Why this behaviour? is it possible to unlock this? Obviously it's useless to go into negative number...
    Anyway thanks for your script.
    It's already usefull and I hope that it will go into contrib list.



  5. #5
    Member
    Join Date
    Aug 2011
    Location
    Italy
    Posts
    202
    Hi Michel,
    First of all thank you for this useful add-on. I wish to suggest you to submit your script to the attention of Meta-Androcto who's the maintainer of the Building Objects add-on (which includes several addons) for inclusion in the latter. Perhaps it might need a little bit of polishing or more testing but would makes sense to have it within this collection of architectural tools.

    Regards



  6. #6
    Member polygonesrus's Avatar
    Join Date
    Apr 2012
    Location
    NEW JERSEY , AMERICA
    Posts
    156
    another nice tool from the blender nation . thanks



  7. #7
    I've been asking for such a Sript at least a hundret times ;-)

    I did not have time yet to test it.
    I hope it will work with random Material like here: http://www.blenderartists.org/forum/...ale-of-Mapping

    Please make it work like the FloorGenerator for 3DS Max, see here: http://www.cg-source.com

    Kind regards
    Alain
    Artwork - Farnsworth House
    Equipment - Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX TITAN 8GB, Blender 2.72, Win 7 64 Bit, NVIDIA Driver current version



  8. #8
    Member VickyM72's Avatar
    Join Date
    Feb 2012
    Location
    Atlanta, Georgia
    Posts
    2,039
    Going to test this today, THANK YOU!



  9. #9
    Member VickyM72's Avatar
    Join Date
    Feb 2012
    Location
    Atlanta, Georgia
    Posts
    2,039
    Works brilliantly!! This needs to be part of Blender for certain, it's got my vote! Thanks again!



  10. #10
    Member Atom's Avatar
    Join Date
    Jan 2006
    Location
    Ohio
    Posts
    11,632

    [AddOn]RE:Plank

    Just for fun I thought I would see if the Plank generator would run under my RE:animate series addon architecture. It looks like it does. Using RE:Plank you can animate the floor growth over time. I placed Michael's mesh generation routine inside the events.py of the AddOn. This is essentially how the parametric beam modifier works as well. But this AddOn contains updates to 2.68 and runs as an AddOn instead of a script.
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Atom; 01-Aug-13 at 09:23.
    I rarely use Blender anymore.
    Houdini Indie is only $200.00 and Apprentice is free!
    Atom's Links Page



  11. #11
    Really nice!



  12. #12
    Member
    Join Date
    Jan 2012
    Posts
    1,003
    Hi VarkenVarken,

    Really nice, thank you. Would it be possible to get it to just put planks in a volume or Greasepencil stroke ? Your Tree Addon allows to define the shape, it would be nice to have the same feature here. The best thing would be to have them cut exactly on where the stroke/volume is.
    Maybe doable with Boolean or knife project integrated in your add-on ?

    Kind regards



  13. #13
    Originally Posted by matali View Post
    Hi VarkenVarken,

    Really nice, thank you. Would it be possible to get it to just put planks in a volume or Greasepencil stroke ? Your Tree Addon allows to define the shape, it would be nice to have the same feature here. The best thing would be to have them cut exactly on where the stroke/volume is.
    Maybe doable with Boolean or knife project integrated in your add-on ?

    Kind regards
    This would be possible if he would extend the features to the same features like the Floor Generator for Max, see here: http://www.cg-source.com


    Kind regards
    Alain
    Artwork - Farnsworth House
    Equipment - Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX TITAN 8GB, Blender 2.72, Win 7 64 Bit, NVIDIA Driver current version



  14. #14
    it would be convenient and probably not to difficult to implement so maybe I'll implement something when I have time to spare (no promises :-)

    meanwhile this is what I would do myself:

    - create a floor that is large enough to cover what needs covering,
    - select your room (or whatever) and in edit mode, select all the faces that make up the floor,
    - duplicate them, extrude them, and separate them into a separate object
    - add a boolean intersection modifier to the floorboard object and select your newly duplicated floor object as reference
    - done

    sounds like more work than it actually is :-)

    cheers
    Check out my new add-on, IDMapper, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  15. #15
    Member
    Join Date
    Jan 2012
    Posts
    1,003
    You don't have to say that you can't promise, it's already really nice you made it I have tons of personal projects, I know it's not easy to do everything. Think to your health first !
    Cheers.



  16. #16
    I added a feature to the floor board generator I really needed myself: a uv map with random offset for each individual plank. Without random offsets the floor looks as if it was sawn from and endless piece of wood, with the random offsets each plank looks individual. The option is set by default; if unchecked a plain uv map is added (similar to project from the top view).

    More on this in this blog article.

    Cheers,

    -- Michel.
    Check out my new add-on, IDMapper, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  17. #17
    Very usefull addon. Same architectural categories than Windows and Jamb Generator. It could be more versatile (eg. bathroom tiles, wall tiles)if there isnt plank length minimum 50cm.



  18. #18
    @TynkaTopi: good point, I actually violated one of my own guiding principles: do not fix anything that might be used by others in creative ways :-) I will change the properties that have hard minima or maxima to soft extremes (that way the sliders will not move beyond these limits at first but you can override that by manually typing a value)

    thanks

    -- Michel.
    Check out my new add-on, IDMapper, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  19. #19
    I replaced the hard limits by soft ones. The code refered to in the blog article is updated.

    Cheers,

    -- Michel.
    Check out my new add-on, IDMapper, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  20. #20
    Thanks varkenvarken !

    Do you know how to get random Material values per linked vertices ?
    This Method works only per Mesh Object but not per linked vertices within a Mesh Object.

    Do get random values for HUE, SAT and VAL per board would really make this Plugin mature.

    Kind regards
    Alain
    Artwork - Farnsworth House
    Equipment - Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX TITAN 8GB, Blender 2.72, Win 7 64 Bit, NVIDIA Driver current version



Page 1 of 10 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •