Hello all, my first post is gonna be a bit of a long one.
Basically, how does Blender import DXFs? Is it via the code itself, or a Python script, and if it’s via the code, could that be controlled via a python script?
I’m a (so to be) Architect, and heavy Autodesk Revit user. Revit’s like Inventor, SolidEdge, or Pro-E, but for Architecture instead of Mechanical/Industrial work. So in other words everything’s always 3D, and then the ‘drawings’ are generated off of the model.
OK, so Revit can produce DXF files. These DXF files come into Blender fine, other than every surface is sepirate, and numbered. I could spend a lot of time mapping materials and such to everything…
However, Revit puts more data into it’s DXFs, in the form of ‘xdata’ (a DXF spec term), that tells each mesh what material it is within Revit. What I’d like to do is to generate a tool within Blender that would be able to ‘see’ that data (which I’ve got the spec for and somewhat an understanding of) and then import the elements so that things of a common material are grouped together or named a certain way, so that it’s trivial to map new materials for them. It might even be possible for Blender to generate materials that match the Revit ones automatically, for that info is contained within the DXF as well.
I think this would be very useful for any Revit user, for the rendering engine within Revit isn’t very robust, and there is very limited animation ability within the software. Add to that the fact that while Revit is better (IMHO) than anything else when it comes to modeling a building quickly, it’s not so hot on small curvy complex forms like modern furniture and such. So having the ability to bring a Revit model into Blender for interactive walkthoughs & animations & GI renderings via Radiance (what I use) or Yafray would totally rock.
So, what I need to know is: How does Blender import DXFs? is it via the code iteself (which is my guess) and not a Python script? And, if so, could a python script ‘drive’ the DXF import code to allow it to filter/organize the imported meshes into different groups/names/materials?
Thanks everyone!