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Here’s another star cluster nebula.
Here’s a fly-around to show the 3D texture and some proto-stars. (I’ve reduced the compression on this example because of the artifacting introduced in the previous example. Because this is a smaller concept it needs to be viewed in a dark room i.e., low ambient light.)
I’ve just updated this post with a further example. You will see that proto-stars have been added. I have found that the textures for my needs should be quite subtle. However, I suspect that the possible variations are enormous.
Render times are reasonable as I only use 2 particle systems with low (Tot)al counts. I’ve also post processed a glow, via sequence editor, which also speeds the process.
That is a beautiful nebula: one of the most realistic that I have seen made in a 3d program! I too would not mind a look at the .blend file, or at least a better explanation of how you made it (probably included in your tutorial). Great work!
I’m working on a tutorial at the moment, which I will post here and on my website. It’s usually not my policy to offer my .blend files because they often contain info or extracts from my film Cog. However, as you’ve asked I give below a link to a blend file of the second example.
Thank you for bending your usual procedures and letting us look at the .blend file. I have never really gotten nebulas to look good, and maybe now I can figure out how! Thanks again.
Wow, those do look nice…
Waiting for the tutorial!
I’ve never seen a way to get clouds look so good in blender like those…
Can’t wait to learn how to use it!
Good to hear from you too. I’m having a ball at the moment. Really enjoying making progress with Cog. It does take forever to produce even simple shots though so I have to be here for the long haul. Still ticker going very well now thanks and I will endeavour to keep the website up-to-date. Speak to you soon.