I am currently attempting to write a script that needs to read from and write to a material’s textures (not the uv mapped stuff). In particular, I’m trying to change the image filename.
I’ve spent quite some time exploring the API, trying to find the necessary stuff, and reached the conclusion that these textures simply aren’t accessible. Would this be correct?
I actually did find Image.Get (and crashed Blender many times ) but it doesn’t help at this time. However your post in here https://blenderartists.org/viewtopic.php?t=3209 has given me hope that Plan B (modifying the .blend externally) might work. Thanks!