Hello All! I was wondering if anyone knew how to link two meshes (duplicates of each other with same vertex layout) but not have the reference mesh dictate transform/rotation/scale; I am using Ctrl+L to link the meshes but once I do that it rotates some of the meshes to match the reference mesh. I have applied all transforms/rotations/scales as well as the visual transforms and also set the origin to the individual meshes. I realize I could use Alt+D to create the meshes and then move them as appropriate, but I have already positioned the duplicates so that would be a last option scenario.
Thanks in advance!!