PLY Import/Export

I was looking for import/export scripts for the Stanford PLY format. I found the following Python scripts below. The problem is they require mod_flags and I can’t find this module anywhere; not even in the CVS repository. If anyone has any idea where I can locate it, I’d appreciate your response.

Export


#!BPY

""" Registration info for Blender menus:
Name: 'PLY...'
Blender: 232
Group: 'Export'
Tooltip: 'Export to Stanford PLY format (*.ply)'
"""

import Blender
import mod_flags, mod_meshtools
import math

def image_filename(image):
        if image == None:
                return "";
        return image.getFilename()


def file_callback(filename):
        if filename.find('.ply', -4) < 0: filename += '.ply'
        file = open(filename, "wb")
        objects = Blender.Object.GetSelected()
        objname = objects[0].name
	meshname = objects[0].data.name
        mesh = Blender.NMesh.GetRaw(meshname)
        obj = Blender.Object.Get(objname)

        have_uv = mesh.hasFaceUV()
        verts = [] # list of (position, normal, [uv]) triplets
        vdict = {} # (index, normal, uv) -> new index
        tdict = {} # (filename) -> index
        images = [] # list of image objects
        for f in mesh.faces:
                for i in range(len(f.v)):
                        v = f.v[i]
                        index = v.index
                        if f.smooth:
                                key = index, tuple(v.no)
                        else:
                                key = index, tuple(f.normal)
                        if have_uv:
                                key = key + (tuple(f.uv[i]), )
                        if (not vdict.has_key(key)):
                                vdict[key] = len(verts);
                                verts.append((v.co, ) + key[1:])
                filename = image_filename(f.image)
                if not tdict.has_key(filename):
                        tdict[filename] = len(images);
                        images.append(filename)

        have_images = len(images) > 1 or (len(images) == 1 and images[0] != "")

        print >> file, "ply"
        print >> file, "format ascii 1.0"
        print >> file, "comment created by ply_export.py from Blender"
        print >> file, "element vertex %d" % len(verts)
        print >> file, "property float32 x"
        print >> file, "property float32 y"
        print >> file, "property float32 z"
        print >> file, "property float32 nx"
        print >> file, "property float32 ny"
        print >> file, "property float32 nz"
        if have_uv:
                print >> file, "property float32 s"
                print >> file, "property float32 t"
        if have_images:
                print >> file, "element material %d" % len(images)
                print >> file, "property string texture_map"
        print >> file, "element face %d" % len(mesh.faces)
        print >> file, "property list uint8 int32 vertex_indices"
        if have_images:
                print >> file, "property uint32 material_index"
        print >> file, "end_header"

        for v in verts:
                print >> file, "%f %f %f %f %f %f" % (tuple(v[0]) + tuple(v[1])),
                if have_uv: print >> file, "%f %f" % tuple(v[2])
                else: print >> file
        if have_images:
                for i in images:
                        print >> file, "\"%s\"" % i
        for f in mesh.faces:
                print >> file, "%d" % len(f.v),
                for i in range(len(f.v)):
                        v = f.v[i]
                        index = v.index
                        if f.smooth:
                                key = index, tuple(v.no)
                        else:
                                key = index, tuple(f.normal)
                        if have_uv:
                                key = key + (tuple(f.uv[i]), )
                        print >> file, "%d" % vdict[key],
                if have_images:
                        print >> file, "%d" % tdict[image_filename(f.image)],
                print >> file

	Blender.Window.DrawProgressBar(1.0, '')  # clear progressbar
	file.close()
	message = "Successfully exported " + Blender.sys.basename(filename)
	mod_meshtools.print_boxed(message)

Blender.Window.FileSelector(file_callback, "PLY Export")

Import


#!BPY

""" Registration info for Blender menus:
Name: 'PLY...'
Blender: 232
Group: 'Import'
Tip: 'Import a Stanford PLY file.'
"""

# Copyright (C) 2004: Bruce Merry, [email protected]
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.


# Portions of this code are taken from mod_meshtools.py in Blender
# 2.32.

import Blender
import mod_flags, mod_meshtools
import re, struct, StringIO

class element_spec:
        name = ""
        count = 0
        def __init__(self, name, count):
                self.name = name
                self.count = count
                self.properties = []

        def load(self, format, stream):
                if format == "ascii":
                        stream = re.split('\s+', stream.readline())
                return map(lambda x: x.load(format, stream), self.properties)

        def index(self, name):
                for p in range(len(self.properties)):
                        if self.properties[p].name == name: return p
                return -1

class property_spec:
        name = ""
        list_type = ""
        numeric_type = ""
        def __init__(self, name, list_type, numeric_type):
                self.name = name
                self.list_type = list_type
                self.numeric_type = numeric_type

        def read_format(self, format, count, num_type, stream):
                if format == "ascii":
                        if (num_type == 's'):
                                ans = []
                                for i in range(count):
                                        s = stream[i]
                                        if len(s) < 2 or s[0] != "\"" or s[-1] != "\"":
                                                print "Invalid string", s
                                                print "Note: ply_import.py does not handle whitespace in strings"
                                                return None
                                        ans.append(s[1:-1])
                                stream[:count] = []
                                return ans
                        if (num_type == 'f' or num_type == 'd'):
                                mapper = float
                        else:
                                mapper = int
                        ans = map(lambda x: mapper(x), stream[:count])
                        stream[:count] = []
                        return ans
                else:
                        if (num_type == 's'):
                                ans = []
                                for i in range(count):
                                        fmt = format + "i"
                                        data = stream.read(struct.calcsize(fmt))
                                        length = struct.unpack(fmt, data)[0]
                                        fmt = format + str(length) + "s"
                                        data = stream.read(struct.calcsize(fmt))
                                        s = struct.unpack(fmt, data)[0]
                                        ans.append(s[0:-1]) # strip the NULL
                                return ans
                        else:
                                fmt = format + str(count) + num_type
                                data = stream.read(struct.calcsize(fmt));
                                return struct.unpack(fmt, data)

        def load(self, format, stream):
                if (self.list_type != None):
                        count = int(self.read_format(format, 1, self.list_type, stream)[0])
                        return self.read_format(format, count, self.numeric_type, stream)
                else:
                        return self.read_format(format, 1, self.numeric_type, stream)[0]

class object_spec:
        "A list of element_specs"
        specs = []

        def load(self, format, stream):
                answer = {}
                for i in self.specs:
                        answer[i.name] = []
                        for j in range(i.count):
                                if not j % 100 and mod_flags.show_progress:
                                        Blender.Window.DrawProgressBar(float(j) / i.count, "Loading " + i.name)
                                answer[i.name].append(i.load(format, stream))
                return answer

def read(filename):
        format = ""
        version = "1.0"
        format_specs = {"binary_little_endian": "<",
                        "binary_big_endian": ">",
                        "ascii": "ascii"}
        type_specs = {"char": "b",
                      "uchar": "B",
                      "int8": "b",
                      "uint8": "B",
                      "int16": "h",
                      "uint16": "H",
                      "int": "i",
                      "int32": "i",
                      "uint": "I",
                      "uint32": "I",
                      "float": "f",
                      "float32": "f",
                      "float64": "d",
                      "string": "s"}
        obj_spec = object_spec()

        try:
                file = open(filename, "rb")
                signature = file.readline()
                if (signature != "ply
"):
                        print "Signature line was invalid"
                        return None
                while 1:
                        line = file.readline()
                        tokens = re.split(r'[ 
]+', line)
                        if (len(tokens) == 0):
                                continue
                        if (tokens[0] == 'end_header'):
                                break
                        elif (tokens[0] == 'comment' or tokens[0] == 'obj_info'):
                                continue
                        elif (tokens[0] == 'format'):
                                if (len(tokens) < 3):
                                        print "Invalid format line"
                                        return None
                                if (tokens[1] not in format_specs.keys()):
                                        print "Unknown format " + tokens[1]
                                        return None
                                if (tokens[2] != version):
                                        print "Unknown version " + tokens[2]
                                        return None
                                format = tokens[1]
                        elif (tokens[0] == "element"):
                                if (len(tokens) < 3):
                                        print "Invalid element line"
                                        return None
                                obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
                        elif (tokens[0] == "property"):
                                if (not len(obj_spec.specs)):
                                        print "Property without element"
                                        return None
                                if (tokens[1] == "list"):
                                        obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
                                else:
                                        obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
                obj = obj_spec.load(format_specs[format], file)

        except IOError, (errno, strerror):
                file.close()
                return None

        file.close()
        return (obj_spec, obj);

def add_face(mesh, vertices, indices, uvindices, colindices, texture_map):
        face = Blender.NMesh.Face()
        for index in indices:
                vertex = vertices[index];
                face.v.append(mesh.verts[index])
                face.mode = 0  
                face.smooth = 1
                if uvindices:
                        face.uv.append((vertex[uvindices[0]], vertex[uvindices[1]]))
                if colindices:
                        face.col.append(Blender.NMesh.Col(vertex[colindices[0]], vertex[colindices[1]], vertex[colindices[2]]))
        if texture_map != None:
                face.image = texture_map
                face.mode = Blender.NMesh.FaceModes.TEX
        mesh.faces.append(face)

def filesel_callback(filename):
        (obj_spec, obj) = read(filename)
        if obj == None:
                print "Invalid file"
                return
        uv = []
        uvindices = None
        noindices = None
        colindices = None
        images = []
        tindex = -1
        mindex = -1
        for el in obj_spec.specs:
                if el.name == "vertex":
                        vindices = (el.index("x"), el.index("y"), el.index("z"))
                        if el.index("nx") >= 0 and el.index("ny") >= 0 and el.index("nz") >= 0:
                                noindices = (el.index("nx"), el.index("ny"), el.index("nz"))
                        if el.index("s") >= 0 and el.index("t") >= 0:
                                uvindices = (el.index("s"), el.index("t"))
                        if el.index("red") >= 0 and el.index("green") and el.index("blue") >= 0:
                                colindices = (el.index("red"), el.index("green"), el.index("blue"))
                elif el.name == "face":
                        findex = el.index("vertex_indices")
                        mindex = el.index("material_index")
                elif el.name == "material":
                        tindex = el.index("texture_map")

        mesh = Blender.NMesh.GetRaw()
        i = 0
        for v in obj["vertex"]:
                # FIXME: remove duplicate vertices
                x = v[vindices[0]]
                y = v[vindices[1]]
                z = v[vindices[2]]
                mesh.verts.append(Blender.NMesh.Vert(x, y, z))
                if noindices > 0:
                        mesh.verts[i].no[0] = v[noindices[0]]
                        mesh.verts[i].no[1] = v[noindices[1]]
                        mesh.verts[i].no[2] = v[noindices[2]]
        if tindex >= 0 and mindex >= 0:
                for m in obj["material"]:
                        if m[tindex] != "":
                                images.append(Blender.Image.Load(m[tindex]))
                        else:
                                images.append(None)
        for f in obj["face"]:
                ind = f[findex]
                nind = len(ind)
                texture_map = None
                if mindex >= 0 and tindex >= 0:
                        texture_map = images[f[mindex]]
                if nind <= 4:
                        add_face(mesh, obj["vertex"], ind, uvindices, colindices, texture_map)
                else:
                        for j in range(nind - 2):
                                add_face(mesh, obj["vertex"], (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices, texture_map)


        obj = None # Reclaim memory

        if noindices:
                normals = 1
        else:
                normals = 0
        objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
        if not mod_flags.overwrite_mesh_name:
                objname = mod_meshtools.versioned_name(objname)
        Blender.NMesh.PutRaw(mesh, objname, not normals)
        Blender.Object.GetSelected()[0].name = objname
        Blender.Redraw()
        Blender.Window.DrawProgressBar(1.0, '')
        message = "Successfully imported " + Blender.sys.basename(filename)
        mod_meshtools.print_boxed(message)

Blender.Window.FileSelector(filesel_callback, "Import PLY")

[/b]

The mod_flags finctions arnt needed, comment them out.

Sweet. That works like a charm.
Thanks.

What about mod_meshtools? Can that be commented out as well? The error I get is in mod_meshtools

Also I get no module named re error as well.