How can I use maps, mainly normal maps, into the cycles render engine? I have seen “YouTube” videos for the normal maps, in where they create an “image texture” shader and then, they connect it to the “displacement” of the “material output”. But, that doesn’t generate the map perfectly and sometimes I can’t even see the map in the render scene. Are there any good tutorials that I may have missed or what am I doing wrong?
I apologize if I violated any rule because this is my first time on the forum and english is not my native language so, I apologize for that too.