can move an object with me in the scen but can't leave it

Hi, i want to move an object in a walkthorough, the user moves the camera with the keyboard and when he clicks an object he “catches” it and the object moves parented with the camera, i used an Empty to do this.

This are the sensors:

a Left Button Click sensor = “senso”
a Mouse Over sensor =“senso1”
another Left Button Click sensor = “sensor1”

2 properties: moved and click, to set that the user clicked the object and moved it, inicialized = 0
I’m using “senso” for catching the object and “sensor1” for droping it,
linked to this script:


from Rasterizer import showMouse
import GameLogic
cont = GameLogic.getCurrentController()
own = cont.getOwner()
showMouse(1)
scene = GameLogic.getCurrentScene()
senso = cont.getSensor("senso")
senso1 = cont.getSensor("senso1")
sensor1 = cont.getSensor("sensor1")

if senso.isPositive() and senso1.isPositive():
	own.cli = 1

object = scene.getObjectList()
	for o in object:
	if (o.name == "OBEmpty1") and (own.cli==1):
		
		pos = o.getPosition()
		
		ori = o.getOrientation()
		own.setPosition(pos)
		own.movi = 1
if (own.movi) and (senso1.isPositive()) and (sensor1.isPositive()):
	
	own.setPosition([1.5,2.28,0.932])
	

It reaches the last sentence and it kind of position the object but it returns to the Empty position, i think i need some way to “break the link” between the Empty and the object but i don’t know how