Hi,
I’m looking for a method to draw lines between objects in normal editing mode (no game engine mode).
These lines are sort of temporary helping lines for creating objects.
I assume I can not do that with the openGL library (bgl), because then I need to do that each time the view changes.
And I have no idea how to do that.
I found this example on the forum:
scn = bpy.Context.Scene.GetCurrent()
me = bpy.Mesh.New(‘line’)
def drawLine(mes, p1, p2):
mes.verts.extend(p1, p2)
mes.edges.extend(-1, -2)
drawLine(me, [0, 1, 2], [3, -2, 1])
scn.objects.new(me, ‘LineObj’)
But this gives errors because of none existing functions. So I guess it is old.
Can I create a mesh with only vertexes and lines draw between them?
I know how to create meshes containing vertexes and faces. But how to define only lines?
Is that possible?
Can I use a Curve for this? I can not find any examples how to add a simple curve to the Scene.