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  1. #1

    b2przemo sketchbook

    Hi blender community, my name is Przemyslaw.
    This sketchbook contains some wip from my latest work in blender. I use blender from ver.2.67 and mostly on texturing and rendering process. This wip's arent my personal project so I can't post final artwork.
    Cheers,
    b2przemo

    Click image for larger version. 

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  8. #8
    Composite of several renders from Blender.

    Click image for larger version. 

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  9. #9



  10. #10
    Composition nodes test
    Click image for larger version. 

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    Models: 3d Lincoln scans - http://lincoln3dscans.co.uk



  11. #11
    Click image for larger version. 

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    wip model done in Blender based on graffiti "Miliart" by my friend Bohen



  12. #12
    Examples of packshots rendered with cycles.

    Click image for larger version. 

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  13. #13
    dude. your work is awesome! I really dig it. Keep on Blending bra!



  14. #14
    Good work keep it up

    Do you mind to share the material node setup of marble on sculpt? post #10
    "Don't forget that blender is a community project, we develop blender together.
    If you feel things aren't as good as the should be, make it your goal to improve it." Sergof



  15. #15
    marble - post composition & material shader nodes

    Click image for larger version. 

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  16. #16
    Member sumoLondo's Avatar
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    Aug 2013
    Location
    Germany
    Posts
    263
    Big thx for sharing the marble material b2przemo, very helpfull.



  17. #17
    Thanks for the marble node set up and compositing
    "Don't forget that blender is a community project, we develop blender together.
    If you feel things aren't as good as the should be, make it your goal to improve it." Sergof



  18. #18
    Thanks for that! I have posted a question about colour ramps as factors in the materials section of the forum (link). I had not used a colour ramp as a factor with a layer weight node before (only as part of a cavity shader). I don't quite follow how the math is working for the layer weight facing node + colour ramp.



  19. #19

    sampling settings for skin shading

    branched sampling settings and skin shader nodes
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	skin_setup_for_VirNorin.jpg 
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ID:	330064  

    cheers, b2p
    I'm just wanderer without expectations
    http://www.blendswap.com/user/b2przemo



  20. #20

    polypainted skin

    color correction in compositor
    Click image for larger version. 

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ID:	338739
    cheers, b2p
    I'm just wanderer without expectations
    http://www.blendswap.com/user/b2przemo



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