Blender BVH Importer

I noticed that BVH files use an odd rotation format that is confusing to work with. How can I edit Blender’s latest BVH importer to parse the format as XYZ Euler? It doesn’t seem like it would be much work, but I know nothing about Blender’s plug-in API. Any help would be appreciated. Thanks!

Have you checked out Benjy Cook’s tutorials on the MOCAP toolset?

There may be some code in his AddOn that can help you achieve what you need. Or just use his tools.

Hi Fluto,

you can set the rotation mode of your imports. Scroll down to the “Import BVH” toolbox on the Tool Panel of the filebrowser, below your recent folders.

Set the rotation mode to the mode you desire here. The default is Euler(“Native”)