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  1. #521
    Member Astro1derboy's Avatar
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    Here's a lowres Cycles render of the textured RI Rift Rider Mrk3. Had fun making this poster-version for a friend. (Blender for everything except the ship textures which were created in Substance Painter. And the frame/text in Ps.) Hope you enjoy and thanks for viewing!
    Click image for larger version. 

Name:	ri_rift_rider_mrk3_full_burn_web.jpg 
Views:	14 
Size:	1.13 MB 
ID:	491537



  2. #522
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    Here's a 3-view panel of the RI S2 (scout/light-attack platform). Was a fun day-project from start to finish. (B3D and Substance Painter.) I realize that two of the views are from similar angles but didn't render others . . . so I included them anyway. Hope you enjoy and thanks for viewing.
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Name:	ri_s2_3v_web.jpg 
Views:	17 
Size:	166.0 KB 
ID:	491618



  3. #523
    Very impressive designs!
    Loving your work, as always
    || CPU: AMD FX 6300 @ ~3.5 GHz || GPU: AMD Radeon R9 270x 2 GB || RAM: 8 GB (needs MOAR!!) ||
    || OS: Linux Mint 18 / Windows 7 Dual-Boot || Blender: 2.77 / 2.78 ||
    Protogame Project




  4. #524
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    @Raven IIC - Thanks again!

    Here we catch a trio of RI Punisher SO's (Spec Ops) en route to the last known coordinates of an emergency beacon. Reports had indicated an ally ship went missing after exploring areas within the Unsettled Union Nebula. Hopefully there's still time . . .

    (Everything, except the ship texture and frame/border-text, was created within B3D.)
    Click image for larger version. 

Name:	ri_punisher_so_trio_nebula_poster1_web.jpg 
Views:	15 
Size:	1.06 MB 
ID:	492301



  5. #525
    Member Astro1derboy's Avatar
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    In the middle of all the other art I'm working on, here's a WIP of something I've not ever tried before . . . a helmet. You'd think that with all the ships I love to do that I'd have tried a helmet before. Guess not. HA! I have a lot to do still but here is an early look. Hope you enjoy and thanks for viewing!
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Name:	helmet_wip_rend1.jpg 
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ID:	493076



  6. #526
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    Here is the final Helmet One version. If finishing this completely I'd have to redo the UV's. (I used smart UV project but the results were more chunky than manually doing them. But this was really for a first-look anyway.) I was very pleased with my first attempt with this subject matter. Always nice for a change-up every now and again. Hope you enjoy and thanks for viewing!
    Click image for larger version. 

Name:	helmet_one_2v_web.jpg 
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Size:	976.7 KB 
ID:	493229



  7. #527
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    Here's a new model; RI Vel Hopper. I envisioned this as a futuristic retro-barnstormer. Hope you enjoy and thanks for viewing!
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Name:	ri_vel_hopper_trio_web.jpg 
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ID:	493230



  8. #528
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    A new helmet concept, efficiently and non-creatively titled 'Helmet Three'.


    I wanted to test my new M12 (Majestic 12) logo sticker on a model, seen on the back quarter view, and this seemed to be the perfect model for it. I also found an old custom decal sheet I'd made a few years ago and decided to go a little crazy adding them in SP.

    Hope you enjoy and thanks for viewing.
    Click image for larger version. 

Name:	m12_helmet_three_4v_web.jpg 
Views:	8 
Size:	829.4 KB 
ID:	494225



  9. #529
    Love all these new designs!
    Helmet One looks pretty sweet, as does three!
    Vel Hopper and Punisher looks awesome!

    Great work as always!
    || CPU: AMD FX 6300 @ ~3.5 GHz || GPU: AMD Radeon R9 270x 2 GB || RAM: 8 GB (needs MOAR!!) ||
    || OS: Linux Mint 18 / Windows 7 Dual-Boot || Blender: 2.77 / 2.78 ||
    Protogame Project




  10. #530
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    @Raven IIC - Thank you again for your kind words! Stay tuned as I have three new projects running concurrently.



  11. #531
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    Here's a quick dual-view of the new M12 Pilot. (This is the first model using the new Blender 3D Principled BSDF node shader to streamline my Substance Painter texture exports. I really like the potential with this new shader. Streamlines the process a lot for me now.) I hope you enjoy and thanks for viewing.
    Click image for larger version. 

Name:	m12_pilot_pair_web.jpg 
Views:	10 
Size:	466.0 KB 
ID:	494800



  12. #532
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    This model was heavily inspired by the Tiny Monster though not intended as a literal duplication. Used the new Principled BSDF shader. Very pleased with the outcome. Thanks for viewing and hope you enjoy.
    Click image for larger version. 

Name:	mega-lumens4000_web.jpg 
Views:	9 
Size:	275.9 KB 
ID:	494959



  13. #533
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    RI Velocity9
    Click image for larger version. 

Name:	ri_velocity9_pair_w_planets_web.jpg 
Views:	6 
Size:	841.0 KB 
ID:	495488
    Everything was done within B3D except the ship textures (Substance Painter) and a subtle grunge overlay and frame within Ps. Rendered in Cycles. Hope you enjoy "En Route To Morg Mining Post". Thanks for viewing.



  14. #534



  15. #535
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    RI DASH LTD - Here's an old model I stumbled upon recently and decided to clean up and give a fresh Substance Painter texture. The backplate is one I made within Ps awhile back. All was modeled and rendered within B3D (Cycles). I am LOVING the new Principled BSDF shader! Makes life so much easier with more consistent results with SP! Thanks Blender team!!
    Click image for larger version. 

Name:	ri_dash_ltd_trio_overflight_web.jpg 
Views:	5 
Size:	1,013.6 KB 
ID:	495730



  16. #536
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    RI Bolt Mrk11 - Hope you enjoy and thanks for viewing.
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Name:	ri_bolt_mrk11_web.jpg 
Views:	7 
Size:	608.0 KB 
ID:	495999



  17. #537



  18. #538
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    RI Dagger Mrk4



  19. #539
    Very awesome quality models and designs!
    Love your work!
    || CPU: AMD FX 6300 @ ~3.5 GHz || GPU: AMD Radeon R9 270x 2 GB || RAM: 8 GB (needs MOAR!!) ||
    || OS: Linux Mint 18 / Windows 7 Dual-Boot || Blender: 2.77 / 2.78 ||
    Protogame Project




  20. #540
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    @Raven IIC - Thanks again!

    And here's a rendered view of the RI Dagger Mrk4 (using the same background plate I'd made for RI Bolt Mrk11). Hope you enjoy.
    Click image for larger version. 

Name:	ri_dagger_mrk4_solo_web.jpg 
Views:	3 
Size:	1.09 MB 
ID:	496584



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