Cyber Generated Artificial Intelligence
V.1.1.1 Beta Press Release
Cyber Generated Artificial Intelligence is a Blender Powered 3D robotic game by Real Effects Studios and developed by the Inspired 3D Designs Design Team. It was originally thought up at Elysiun. For a more coherent understanding of the desing and purpose of this game it will be summarized in the following:
The Idea was developed from an animation test of a futuristic robotic bug. RFXS Admin Prince having worked with robotics in the real world proposed the idea of making a game based on robot’s perspectives. This idea needed a purpose and we came up with the a “highly realistic virtual environment to promote the Blender game engine.” The game design was thus started and we designed the game to do just what we purposed and is now in a Beta test form (further down).
The Name was derived from several names and associations with robotics and how this game was being developed. The first part, Cyber Generated, was derived from CG which stand for Computer Generated and since Blender was a CG software we used that name. Computer Generated didn’t work in the end and we changed it to Cyber Generated as the game was Computer Generated on the web or “cyber space”. The second part of the name, Artificial Intelligence, has been used for decades to describe robotics and their “electronic intelligence” and learning abilities. This just fell into place and thus the name Cyber Gererated Artificial Intelligence was born.
The Robot was quickly born from a reference image of a real life robot (Spider by Mark Tilden). The design team saw the potential for developement of this amazing real world robot and decided to develop it as the player of CGAI. Thus SpyderBot was born.
The Environment is, as already stated, designed to be as highly realistic as possible with great care taken to develop large resolution image maps and bump mapping to add extra realism. This feat was not easly accomplished as the Prince had not fully developed the skills required to design and create such things. However withing the past several months the design team has added small features here and there until now we have the first menu, map, and robot in a Beta test bed.
Recent Developments have spawned teh release of CGAI in an early Beta Test form which will be described in the following:
The design team has created CGAI V.1.1.1 Beta which is a fancy name to say, “It isn’t much but it is working!”
Version Number
The current version number is V.1.1.1.B which stand for:
V. = Version
- = Menu Version
- = SpyderBot Version
- = Interactive Version
B = Beta Test Version (no audio and limited editables)Current Menu Features - V.1.x.x
ADD Overlay Menus
Minimal Animations
Volume Presets (Beta version has no audio)
Future Menu Features
ALPHA Overlay Menus
Cutscene Introductions
Cutscene Credits
Animated Popup Menus
Mouse Over Menu Select
Proportional Volume Set
Audio Mute
Thumnail Map Loading
Current Robot Features - V.x.1.x
Mouse Look FPS (“SpyderCam”)
WASD Key Movement
Flymode
Future Robot Features
Infra-Red Lens
Animated Motion
Multiple 3rd Person Camera
Camera Select Menus
Jump Motion
Color Select
Online Multiplayer Interaction
Online Text Messaging Chat
Current Map Features - V.x.x.1
Each map will have a different version number depending on its release. Version 1 maps have these features:
Collision Detection
Restart Triggering (when doing a non realistic function)
Audio Music (Beta versions don’t support this feature)
Future Interactive Features
These features mayor may not be implemented into old maps when this new feature is released but maps released at the time of these features will implement them:
Sound FX (Beta versions may not have these features)
Interactive Objects
Online Multiplayer Support
Conclusion
As you can see there are alot of features to be implemented and tons of maps to be made so we are in need of testers (those who can’t script, model, texturize, or doing anything of a development sort), scripters (those who can setup scene switching and in game script link coordination), texturizers (those whith GIMP, Photoshop, or any other good image editing program to develop textures and apply them in game), modellers (those who can make low-poly models with interactive functionallity - anyone who can use the Add menu!), and we need Developers (those who can help with getting internet protocols and advanced features such as installers and uploaders developed).
If you can help out in any way please join the forum if you haven’t already and then contact the I3D Team to get more information on how to develop this game and start hacking maps and creating new ones.
Please download the following file to get started as it includes the CGAI Map Loader and the first beta test map (the two other maps listed haven’t been developed yet but they are next in the list to be developed).
If you have any ideas for maps please let us know and we will add them to the list of ideas.
CGAI V.1.1.1 Beta Download (zip - 5.6mb)
Here are some screenshots of what we have so far (some of these are old):
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If you have any difficulties with the files then please post those concerns in the Q/A thread (or Forum Support).
This thread is now the official design and development thread so please continue “SERIOUS” developement here.
Prince
RFXS Admin
This was originally posted at Real Effects Studios at the forum there and was originally started here at elysiun.com…but for better or worse this is the original post.
this is the finished version of the work in progress that the CGAI design team have done… i hope you’ll join and help out and give some good advice and work on this game!
Prince
RFXS Admin