It seems harder to make 2D animations with Blender.
When I start with Blender I googled some tutorials for 2D animations but It was easier (for me) to do 3D…
I’m still a newbie with Blender ^^’
I use the “import images as planes” addon bringing in the elements as shadeless and using transparency. The images themselves are PNG files with alpha straight out of Inkscape.
Thank you.
I have been updating the rigs and workflow with each test, understanding more and more about NLA and rigging in blender as well as using the compositor. I have a good workflow for keeping the key frames minimal and filtering what I need. Every time I want something, it already exists in Blender. Gotta love it.
cool artwork and interesting workflow. didn’t recognize the images-as-planes-import addon yet. what are the advantages compared to the import of your artwork as svg-objects/curves directly and set them shadeless by script?:
import the Blender module
import bpy
#Iterate over all members of the material struct
for item in bpy.data.materials: #Enable “use_shadeless”
item.use_shadeless = True
i agree - blender is also amazing for 2d animation, the combination of inkscape and blender is awesome. i’ve been using blender for animated comic-strips since there is the capable svg-import. here is the latest one (lack of visual quality is due to gif-res/filesize-balance):
so i am wondering that you import the objects from inkscape as rendered png’s and not as svg - curves. doesn’t the direct import of curves has several options you don’t have while importing them as planes? beside rigging them as you do with planes, you would have a closer control how the rig is affecting the objects since you could set up the rig regarding svg-curves’ control/node-points. in addition to that you could also animate the imported svg-objects with shapekeys for example, use freestyle for outlining, convert the svg-curves to neat mesh-planes etc…
There’s good and bad for both. While planes aren’t the best, they take across my outlining (Don’t want to use freestyle for it) and respect grads and the like. They do need to be high enough rez and they don’t have the control over vert placement that svg import does but I do like the idea of importing both and using the svg as geo onto which to map the exported textures. I’ll dig into this further.
I honestly like creating 3d assets and making them appear as if they are 2d. This allows one to get a view from any angle without having to create new images to import. I made about 8 characters of this quality in one day.
I honestly like creating 3d assets and making them appear as if they are 2d. This allows one to get a view from any angle without having to create new images to import. I made about 8 characters of this quality in one day.
NICE !!! great designs and you, sir, are damn fast.