My apologies for the Maya reference ‘shape’
Im wondering is there a way to get to an object’s shape information via code.
By shape i am refering to what i think Blender calls object data.
Camera with location, rotation etc = Object/transform
Camera with lens settings, d.o.f settings etc = Object-data/shape
i know i can access it directly through bpy.data.cameras[‘Camera_Name’] but im wanting to get it via the user’s selection which is of the object.
Any ideas?
Cheers
Jono