Hi all,
I did 2 custom keying sets to keyframe viewport and render visibilty. As I have no knowledge of python, I did this by analogy with existing code and now, I would like to keyframe viewport and render visibility in one time. Even by analogy with existing keying sets, I’m stucked.
# Hide Render
class BUILTIN_KSI_Hide_Render(KeyingSetInfo):
bl_label = "Hide_Render"
# poll - test for whether Keying Set can be used at all
def poll(ksi, context):
return context.active_object or context.selected_objects
# iterator - go over all relevant data, calling generate()
def iterator(ksi, context, ks):
for ob in context.selected_objects:
ksi.generate(context, ks, ob)
# generator - populate Keying Set with property paths to use
def generate(ksi, context, ks, data):
id_block = data.id_data
ks.paths.add(id_block, "hide_render")
# Hide Viewport
class BUILTIN_KSI_Hide_Viewport(KeyingSetInfo):
bl_label = "Hide_Viewport"
# poll - test for whether Keying Set can be used at all
def poll(ksi, context):
return context.active_object or context.selected_objects
# iterator - go over all relevant data, calling generate()
def iterator(ksi, context, ks):
for ob in context.selected_objects:
ksi.generate(context, ks, ob)
# generator - populate Keying Set with property paths to use
def generate(ksi, context, ks, data):
id_block = data.id_data
ks.paths.add(id_block, "hide")
To be clear : if it’s easy to do by someone who know how it works (and so take a little amount of time), I’ll take the code but as I ask this as a service and not really for a help to code myself as I can’t (I use python very rarely so I don’t really want to go deeper by learning it), I understand if nobody cares :).