why does the following statements not working in terms of coloring
if bge.logic.KX_INPUT_JUST_ACTIVATED == keyboard.events[bge.events.LEFTCTRLKEY]: #fire bullets
bullet = scene.addObject("Bullets", "BulletSpawn", 150)
bullet.applyForce((0, bulletSpeed, 0), True)
bullet.color = (1,0,0,1)
the color of the bullet should have changed to red
have the API been changed? thanks for taking the time to read this