Results 1 to 1 of 1

Thread: Importing Static Mesh From Unreal Engine (*.pskx)

  1. #1

    Importing Static Mesh From Unreal Engine (*.pskx)

    If this is your first .psk/.pskx import. ZOOM OUT the mesh is large

    So i've been looking a long time for a way to import unreal static mesh (.pskx) and out of all my searches i couldn't find anything. i did come across a site that said that (.psk) and (.pskx) were almost the same thing, so i took a (.psk) importer that i had and changed it up a bit. It works on importing (.pskx), all i have tried are bioshock static models because that's what i had.

    Wiki to the original (.psk) importer : http://wiki.blender.org/index.php/Ex...Unreal_psk_psa


    Link to the edited (.pskx) code :
    https://drive.google.com/file/d/0B28BvX5ZMuuuQXFKeVE4S251RWs/view?usp=sharing
    Quick Download:
    https://docs.google.com/uc?authuser=...xport=download

    All credits go to the original authors of the (.psk) code: Darknet/Optimus_P-Fat/Active_Trash/Sinsoft/flufy3d

    All i did was edit the code.

    Bug Fixes
    -can't import more than one without deleting the Armature
    -Can't import .psk/.psa files while using this
    Last edited by Atmoskirby; 28-Oct-14 at 10:21. Reason: FINAL VERSION



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •