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    Importing Static Mesh From Unreal Engine (*.pskx)

    If this is your first .psk/.pskx import. ZOOM OUT the mesh is large

    So i've been looking a long time for a way to import unreal static mesh (.pskx) and out of all my searches i couldn't find anything. i did come across a site that said that (.psk) and (.pskx) were almost the same thing, so i took a (.psk) importer that i had and changed it up a bit. It works on importing (.pskx), all i have tried are bioshock static models because that's what i had.

    Wiki to the original (.psk) importer :

    Link to the edited (.pskx) code :
    Quick Download:

    All credits go to the original authors of the (.psk) code: Darknet/Optimus_P-Fat/Active_Trash/Sinsoft/flufy3d

    All i did was edit the code.

    Bug Fixes
    -can't import more than one without deleting the Armature
    -Can't import .psk/.psa files while using this
    Last edited by Atmoskirby; 28-Oct-14 at 10:21. Reason: FINAL VERSION

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