bump texture in Lightflow

using uvmapping texture on Blender as a bump texture on Lightflow, is it possible?
excuse me for the mistakes(i’m french)

@+

Yes, if you are using the Lightflow export script, you only need to add ‘_DISP’ to your material name for the objects that have a uv-texture applied to them. If you only want the texture to affect displacement (which is actually just bumpmapping, Lightflow can’t do displacement mapping on meshes) then you use ‘_DISO’, there are more for glass and metal.