Help me please sir with python blender

Hey How are you guy/girl! :eyebrowlift::eyebrowlift:
My name is hiroshi, Im from argentina perhaps very badfor my englis, sorry ok!

My problem is the next community blender, in it No Spanish language experts in python bge:
I have a game with military model, a camera, an empty and collision (cube), Too se that I have the script next :

import bge
from bge import render

bge.render.showMouse(True)
cont = bge.logic.getCurrentController()
own = cont.owner
mov = cont.sensors[“mov”]
altura = (bge.render.getWindowHeight())
#largura = (bge.render.getWindowHeight())

own[“posY”] = altura/2- mov.position[1]
#own[“posX”] = largura/2- mov.position[0]

own[“u”] = -own[“posY”]/6.0
#own[“d”] = -own[“posY”]/8.0

#own[“l”] = own[“posX”]/21.0
#own[“r”] = -own[“posX”]/21.0

— OK GUYS THIS IT A SCRPIT PYTHON THAT FOUND WITH ANIMATION, animated look_up and look_down, it spine break

both it have constraits parent bone and armature model’s

This Right! Working nice! the soldier look up and down MOUSE LOOK :smiley: but… :frowning: I find a problem:
This Script is not compatible with mouseLook why, It cant look up and down, only Rotate Right and Left, the python script like the next code :cry: :

import bge
from bge import render
from math import radians
from mathutils import Matrix

g=bge.logic
scene = g.getCurrentScene()

co = g.getCurrentController()
o= co.owner

#sensor
mouse = co.sensors[“mousesensor”]

#objects
Cube= scene.objects[“player_one”]
cameraTarget= scene.objects[“cross_fire”]

#####mouse movement
movSpeed = 0.01
rotSpeed = (0.001, 0.001)

mouse look

x = (render.getWindowWidth() / 2 - mouse.position[0])
y = -(render.getWindowHeight() / 2 - mouse.position[1])

object rotation horizont.x

Cube.applyRotation((0 , 0, int(x) * rotSpeed[0]), False)
render.setMousePosition(int(render.getWindowWidth() / 2), int(render.getWindowHeight() / 2))

#cameraTarget.applyRotation((int(y) * #rotSpeed[1], 0, 0), True)
render.setMousePosition(int(render.getWindowHeig#ht()
#/ 2), int(render.getWindowSize() / 2))

------- ANY SOLUTION¿¿¿ For what I want it model action look up and down and rot camera vision but not found correct! :(:frowning:

The render.setMousePosition ->>> render.getWindowWidth and render.getWindowHeight it has problems guys!
Help me u.u

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