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  1. #1

    [Addon] UvSquares v1.4 (updated - any shape supported)

    Hi guys! My first contribution to this great community :)

    uvsquares_main8_for_1-4-0.png

    Uv Squares:
    Blender's UV Editor tool that reshapes UV selection into grid.

    (Best place to start is toolbar)

    Features:

    • Reshape any selected UV faces (quads) to grid of either:
      • equivalent squares
      • or by respect to shape

    • Align sequenced vertices on axis (X or Y axis is determined by slope automatically) :
    • make them equally distanced
    • Rip faces, vertex
    • Join selected vertices to any closest unselected vertices


    Shortcuts
    :

    • [grid]/[aligning] is alt + [E]
    • Rip faces is alt + [V]
    • Join vertices is shift + alt + [V]


    Notes
    :
    Aligning to axis

    • All vertices have to be ordered/sequenced by x/y value depending of X/Y axis that they are getting aligned to. Otherwise you will have swapped vertices in the result.
    • What script does here:
      • set pivot to cursor (sets it back after)
      • 2d cursor will snap to closest vertex and the alignment will be made at that verts x/y value, depending on the axis
      • restrict scale to axis (recognize X or Y by the slope)
      • scale to 0 to where the cursor has snapped


    Reshaping to grid

    • Works on any UV selection shape of quad faces
    • You can specify active quad by making it the last selected face, if not one face will automatically be taken as reference quad
    • 2d cursor is snapped to closest corner and is determining the direction for calculating the length of start and end of grid as well as length of one unit for square grid

    Rip faces

    • Rip/separate any selected faces
    • Rip single vertex

    Join vertices

    • Snaps selected vertices to closest non selected
      • For faces, if you want to connect islands back to their original place - use stitch (shortcut: V, while stitching press I to toggle island)



    Link:
    cgcookiemarkets (<- if you'd like to support me: ) also has pictures
    github



    Thanks to gregzaal for hawkeyeing the wrong keymap name!

    :)
    Last edited by Radivarig; 25-Dec-14 at 23:49. Reason: link update
    addons:
    Edger
    UvSquares

    ~Radivarig



  2. #2
    Member m9105826's Avatar
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    Very nice looking! Can't wait to give it a try.
    Long time 3D artist and member of the official Cycles Artists Module
    https://www.youtube.com/user/m9105826 - Training, other stuff. Like and subscribe for more!
    Follow me on Twitter: @mattheimlich or on my blog



  3. #3
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    Something that I have been wanting in blender for YEARS. Congrats
    At some point in life you stop being the man you are and start being the man you always wanted to be. ------ Bruce Springsteen.



  4. #4
    Member slikdigit's Avatar
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    very nice! I can see this being super handy in some situations



  5. #5
    Very useful



  6. #6
    Member DavideDozza's Avatar
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    Nice.
    When the new features will be implemented will be a great addons!
    For now, no offense, "follow active quads" seems to do the same thing ...
    or am I wrong?

    Images.jpg

    ...only to understand

    -Davide
    Last edited by DavideDozza; 14-Jun-14 at 17:38.
    *** Help me to improve my English reporting spelling errors. Thank you! ***



  7. #7
    @DavideDozza Try this to more complicated model.



  8. #8
    Thank you all (: I am very glad you'll have advantage of this addon!

    @DavideDozza, none taken. From your screenshot I believe the result is the same, to get it right the proper active face must be selected.
    Last edited by Radivarig; 28-Aug-14 at 11:17.
    addons:
    Edger
    UvSquares

    ~Radivarig



  9. #9
    Member pitiwazou's Avatar
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    Follow active Quad work's very well for me on the two exemples.

    FAS.PNG
    FAS1.PNG

    thx for your work on the uv's editor !

    For me blender is great, but we need more tools, so if you want make a great addon, don't hesitate to look at my proposal ^^

    - Align, by active vertice for exemple. The align X or Y is great, but not as an align by active vertice.
    - marionette to deform uv's ! I use this feature on photoshop and maya for the uv's, it's really usefull !

    Marionette-Puppett-tool-Photoshop.jpg

    - Lattice deformer
    - and other ^^



  10. #10
    Hey pitiwazou, I have noticed that I used the wrong active quad face when testing Follow Active Quad.
    And could you explain more about your first suggestion?
    addons:
    Edger
    UvSquares

    ~Radivarig



  11. #11
    Member pitiwazou's Avatar
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    For the align by active vertice, I mean, Sets whether the selected UVs are aligned to the left (minimum U), right (maximum U), bottom (minimum V), or top (maximum V).

    alignUVMin.png

    In blender, align Y or X move all the selected vertices, sometimes it's not what we want.

    align.jpg
    Last edited by pitiwazou; 15-Jun-14 at 11:42.



  12. #12
    This can be done with line align:
    -select sequenced verts
    -place 2d cursor near desired vertex
    -[alt + E]
    Last edited by Radivarig; 28-Aug-14 at 11:13.
    addons:
    Edger
    UvSquares

    ~Radivarig



  13. #13
    pitiwazou: if you place 3d cursor (in 2d ), where you want them aligned, set pivot to 3d cursor and scale selected to 0 along perpendicular axis you get what you want.

    btw, Radivarig, interesting addon, looks very useful



  14. #14
    Member DavideDozza's Avatar
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    Originally Posted by carbon2 View Post
    pitiwazou: if you place 3d cursor (in 2d ), where you want them aligned, set pivot to 3d cursor and scale selected to 0 along perpendicular axis you get what you want.
    l
    Yep!
    I also do so...

    -Davide
    *** Help me to improve my English reporting spelling errors. Thank you! ***



  15. #15
    Member pitiwazou's Avatar
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    Yes, but a single command will be better ^^

    Select all the vertices, choose the command and done !



  16. #16
    Member mib2berlin's Avatar
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    Hi Radivarig, tested your script and work fine so far.

    Cheers, mib
    OpenSUSE Leap 42.1/64 i5-3570K 16 GB Blender 2.7 Octane 3.03
    GTX 760 4 GB, GTX 670 2 GB Driver 375.26 | Blender for Octane



  17. #17
    Member Crocadillian's Avatar
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    Oh awesome! I've been hoping for a tool that deals with hard surfaces better than the current UV tools, this looks like it'll be very handy. Are you planning on extending this plugin to unwrap hard surface objects while preserving their sharp angles and features by any chance? :3



  18. #18
    Hi Crocadillian, this tool does not unwrap, it works on selection of UV faces of already unwrapped mesh and turns that selection into squared grid
    addons:
    Edger
    UvSquares

    ~Radivarig



  19. #19
    Member vitorbalbio's Avatar
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    This is amazing! I was seeking for some like that for ages! Thanks!



  20. #20
    Member vklidu's Avatar
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    Edit: Thank you for your improvements to an UV tools.
    I didn't know that "Follow Active Quads">"Even" works in that quad way

    Strange thing happened to me.
    When I used "Follow Active Quads" for the first time it gives me similar strange result (even I'm sure I used "Even" option) seen on your screen too.
    Then I just for test tried to reshape active quad in UV editor to square and run unwrap from 3Dview again and I get nice quad net.
    And from that time it worked OK.

    Anyway from this story I came to thing that ... If I change a shape of active face in UVeditor and run Unwrap function again whole net follow this shape from UV editor

    Last edited by vklidu; 17-Jun-14 at 11:48.



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