Hello everybody
I have finally gotten blender 2.34 AMD64 version to work. But it doesn’t detect my Python install. I get the following error upon entering Blender:
Checking for Python install...
No installed Python found.
Only built-in modules are available. Some scripts may not run.
Continuing happily.
I have Python 2.3.4 for x86_64. Can someone help me? I tried setting my PYTHONPATH environment variable, but it gives me the same error. BTW I’m using Gentoo Linux 2004.2. Thanks
I am a newbie, so treat my comments with suspicion. I have x86_64 Blender 2.35 running in SUSE 9.2 distro. My guess is that on your machine, there is a mix-up between 32-bit and 64-bit versions of the same object. For example, I see directories for “/usr/lib/Python2.3” and “/usr/lib64/Python2.3”. Can you run “python2.3” from a console?
When I run it, and type “import sys” and “print sys.path”, I get this:
python2.3
Python 2.3.4 (#1, Oct 5 2004, 00:17:14)
[GCC 3.3.4 (pre 3.3.5 20040809)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import sys
>>> print sys.path
['', '/usr/lib64/python23.zip', '/usr/lib64/python2.3', '/usr/lib64/python2.3/plat-linux2', '/usr/lib64/python2.3/lib-tk', '/usr/lib64/python2.3/lib-dynload', '/usr/lib64/python2.3/site-packages', '/usr/lib64/python2.3/site-packages/Numeric', '/usr/lib64/python2.3/site-packages/PIL', '/usr/lib64/python2.3/site-packages/PythonCAD', '/usr/lib64/python2.3/site-packages/gtk-2.0']
>>>
Thanks for the comments all
Ok, since Blender 2.36 was just released, I downloaded it but I got an error. I have never sucsessfully compiled blender, and I always seem to run into errors when it comes to OpenAL. Here is the error I got:
{standard input}: Assembler messages:
{standard input}:61: Error: symbol `freq' is already defined
{standard input}:67: Error: symbol `data' is already defined
{standard input}:79: Error: symbol `loop' is already defined
make[3]: *** [/home/tom/blender/obj/linux-glibc2.3.4-x86_64/intern/OpenALSoundSystem/SND_OpenALDevice.o] Error 1
make[2]: *** [all] Error 1
make[1]: *** [all] Error 1
make: *** [all] Error 1
I don’t know if this is enough info to solve the problem, and I don’t want to edit the makefile so it doesn’t use OpenAL, because it’s a feature I use. z3r0 d, I was using an unofficial build, can you point me to an official 64-bit build if one exists? Also, Python does work, I can start it from a console without any problems. Thanks
Nevermind, I got it to build with scons. It works now, and it fixed the problem with python too. Thanks for the help all, I was pulling my hair out over this
can you point me to an official 64-bit build if one exists?
Doesn’t exist, AFAIK.
I haven’t used “make”; rather “scons”. Very easy! For the slight tweeking under SUSE 9.2, see my two messages on the Blender.org forum, beginning here:
I’m quite happy it works right out of the box. I’m now back working on my game, and also on blender.org, it says they’ll be supporting 64-bit later on. Hoping for 2.37!