There’s a lot of awesome stuff going on on sketchbooks, so I decided that I’d try and join in (though my renders are nowhere close to mind-blowingly awesome or something; but practice makes perfect )
I’m completely open to suggestions. No, really; there’s a load of projects catching dust on my HDD, because I’m not sure where to go with them. So any constructive criticism will be great!
Cheers, and thanks for going through the post!
I’ll start off with this bridge I made for a game project I’m workin’ on:
Working on a Pen Drive. The focus here is to make it look as realistic as possible, rather than make it aesthetically pleasing. That means normal maps, specular maps and the whole 5 miles.
Added some Normal Mapping to the connector… but I’m outta ideas for this one :mad:. Suggestions please? Or can I declare this project over? :RocknRoll:
Took me ages, but yep, I have moved on; Hopefully this project’s a little less boring.
So I saw Andrew Price’s new futuristic vehicles contest which opened up around a month ago. At the time I had exams and tons of schoolwork, so I thought I’d pass.
But the deadline was a month off, and my exams would be ending by then; so I started up Blender, took a sheet of paper, and tried to come up with something.:eyebrowlift:
This was the outcome:
So. Is it good? May I continue? Do I need to change things? Or does it suck?
I’m out of ideas and open to suggestions. Help please!
From a design perspective, I can’t really imagine that being comfortable to sit on. Maybe do a draw-over or pose a mannequin on it just to show how someone should sit.
Technically though it looks good - I suspect your topology is a little screw up, but it looks ok subsurfed. If you’re going for a sort of car-paint type shader, you’ll probably want to have one of your glossy shaders on 0 roughness, but that’s probably just my personal taste.
The only thing that puts me off is the boring infinite grey background
Yep, I was thinking of posing a small test character I’d made, but once I’d finalized the design (to some extent anyway).
Is the topology screw up that obvious? the front part below the main headlamp and the rear near the wheels was done in a hurry, so it ended up looking all weird. Ah well; I’ll try improving that sometime.
As for the car paint shader, I kept the roughness at a higher value intentionally, to keep the reflections a little blurred (I liked it that way). Maybe it’ll look better with 0 roughness, so I’ll post a render with that as well.
The infinite grey background was a result of me not having a single good HDRi to light the scene up with (HDRs are hard enough to find anyway). Incidentally, I have every one of your HDR IBLs :yes: which are extremely handy for many other scenes requiring real world-like lighting. But none of them had the sort of futuristic lighting environment that I wanted to create here. So I kept the grey as a sort of placeholder. Gimme a heads up if you have another HDR coming out :evilgrin:
Here’s the latest (I added license plates, changed the color and the headlamp design a little):