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  1. #161
    Member Ace Dragon's Avatar
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    Wanted to convert Hotelier Abstracted to the new filmic based workflow (with material updates and micro-displaced tiles on the floor), the enhancement it brought makes the original not look that great.
    Click image for larger version. 

Name:	0584B - Hotelier Abstracted.png 
Views:	10 
Size:	1.71 MB 
ID:	495040

    Now it does come to mind that some of my other Cycles work has no real need for the realism the new workflow and updated materials would bring (such as A Walk of Style or A Brick of Lead). They will be left alone.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  2. #162
    Member Ace Dragon's Avatar
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    Another Way Out has also gotten the Filmic + denoise + compatible/updated materials treatment.
    Click image for larger version. 

Name:	0499C - Another Way Out.png 
Views:	13 
Size:	1.51 MB 
ID:	495333

    The Slit-Light Room meanwhile has been updated again with a better quality (and proper) layered paint material (the walls and ceiling).
    Click image for larger version. 

Name:	0533C The Slit-Light Room.png 
Views:	8 
Size:	1.23 MB 
ID:	495334

    Yes, I've been neglecting the creation of new stuff, but what really does help is all of the optimization done in Cycles in the past year (at least a 4x improvement on render-time with less noise).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  3. #163
    Member Ace Dragon's Avatar
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    Next piece updated with the latest material group node changes and filmic-based tonemapping is Vertical World of the Lost
    Click image for larger version. 

Name:	0512C - Vertical World of the Lost.png 
Views:	8 
Size:	1.53 MB 
ID:	495564

    The new tonemapping combined with compatible materials really does give that extra 'push' needed to really kill the burnout for good, add a decent layer of realism while keeping good color, and getting that contrast that once required me to do in post.

    I'm still looking to pull this on a few more images yes, the optimizations in Cycles in the past year really helps in accelerating the update process and I thank Brecht and Lukas both for making it possible.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  4. #164
    Member Ace Dragon's Avatar
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    Two more scenes have been made compliant with the new workflow mentioned in above posts (alongside the use of denoising and material updates, resulting in overall improvements).
    Click image for larger version. 

Name:	0517b - A Checkered Conundrum.png 
Views:	11 
Size:	1.10 MB 
ID:	495723
    Click image for larger version. 

Name:	0503C - Route Pi.png 
Views:	8 
Size:	1.57 MB 
ID:	495724

    The pictures above are improved versions of A Checked Conundrum and Route Pi. The latter did not need denoising at all, but the former is now a baby-bottom smooth image due to denoising that was a heck of a lot better than my attempt to reduce the noise level in the original (made with an early version of Cycles on a less powerful machine).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  5. #165
    Member Ace Dragon's Avatar
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    Now I gave Thou Art Chocolate another go with the new tonemap and material updates (was never entirely happy with it, until now).
    Click image for larger version. 

Name:	0559B - Thou Art Chocolate.png 
Views:	9 
Size:	1.21 MB 
ID:	496178

    Personally, I find the chocolate in particular more convincing. I also used a micro-texture based mix for the volume shading (giant colored blocks) to give a perfectly working even blend between a forward-scatter value and a back-scatter value (as using two shaders and a mix node will simply not work in Cycles).

    There's also new details as you can see (Jelly Beans ect...).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  6. #166
    Member Ace Dragon's Avatar
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    The overhauls with the new workflow keep on coming, with the new version of Pipeline Base Security Door. The notable improvements is a new metal shader, displacement on the floor, and a small control panel.
    Click image for larger version. 

Name:	0550B - Pipeline Base Security Door.png 
Views:	12 
Size:	1.09 MB 
ID:	497137

    At first I thought I would've needed at least a couple of days of rendering (even with denoising), but the superior sampling brought by the Branched Path Integrator really allowed this to be done in only a fraction of the time needed for the original (and the original still had noise left over while this one is clean).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  7. #167
    Member Ace Dragon's Avatar
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    Next on the overhaul bandwagon (and looking much better as a result), *Ball*
    Click image for larger version. 

Name:	0605B - Ball.png 
Views:	9 
Size:	1.61 MB 
ID:	497459

    The new hair material seems to really work here in my opinion (at least compared to the old one). Other changes included ditching multires and applying the hair directly to the main Beagle mesh itself instead of a separate one. I know of the limitation where you need to redo the grooming if you edit the model, but the hair by default grows using UV tangents for the direction so doing that becomes trivial.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  8. #168
    Member Ace Dragon's Avatar
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    Overhaul mania, next is a new revision of Inside the Red Locker
    Click image for larger version. 

Name:	0577B - Inside The Red Locker.png 
Views:	7 
Size:	1.20 MB 
ID:	498172

    As with some of the others, there's at least one new element that isn't in the original (the cases in the corner). Also, the new shaders give it a major visual upgrade and the new tonemap has allowed for a brighter image without blowing out the highlights.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  9. #169
    Member Ace Dragon's Avatar
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    Next on the list is the overhaul of An Intriguing Room
    Click image for larger version. 

Name:	0562B - An Intriguing Room.png 
Views:	8 
Size:	1.20 MB 
ID:	498743

    The original was made during the time I was trying to make an improved tonemap with not so much burnout. Not only that, but I was also trying to create a material that wouldn't make scenes like this so dark. However, the Filmic-based tonemapping with compliant materials simply enabled the use of a higher exposure to get an equally bright image with even less burnout. It's largely noise free as well because of the new denoiser.

    Like the last image, there are some changes like a re-skin of the table and some smaller changes (such as runners along the bottom of the wall). The volume cube is also far brighter due to the GGX multiscatter shading for the glass (making it correct instead of overly dark).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  10. #170
    Member Ace Dragon's Avatar
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    The Blue Interior gets a major update now.
    Click image for larger version. 

Name:	0505b - The Blue Interior.png 
Views:	9 
Size:	1.23 MB 
ID:	499578

    New details, new materials, new plants, new tonemap, the works. A huge difference from the original.

    Not much more to say, most of the improvements being made to these works have been described in previous posts.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  11. #171
    Member Ace Dragon's Avatar
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    Tweaked the settings for The Intriguing Room (lower the filter glossy value and make use of an old node-based filtering technique).
    Click image for larger version. 

Name:	0562B - An Intriguing Room.png 
Views:	7 
Size:	1.14 MB 
ID:	499791

    The result is an image with clearly visible caustics on the wall and the ceiling (yes, it even captures light effects from the mirror ring on the pillar). Denoised after 15000 samples (the more recent master branch changes from Brecht really helps in terms of performance and perhaps a little bit in the sampling).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  12. #172
    Member cgstrive's Avatar
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    Very well done! What I love about your artwork is that it has depth and uniqueness where as most 3d artists focus on technicalities or just an object. Your works shine with creativity, artistic expression and also quality.



  13. #173
    Member Ace Dragon's Avatar
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    Originally Posted by cgstrive View Post
    Very well done! What I love about your artwork is that it has depth and uniqueness where as most 3d artists focus on technicalities or just an object. Your works shine with creativity, artistic expression and also quality.
    Thanks, I try to avoid the idea of simply being a 'generic 3D artist' (I tend to find a lot of interior renders for instance kind of boring, so I might add some interesting or off-beat elements).

    The fact that I sell my work also gives an incentive to do that (it gives some unique quality that sets it apart from other pieces one might have in their homes).
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  14. #174
    Originally Posted by Ace Dragon View Post
    The overhauls with the new workflow keep on coming, with the new version of Pipeline Base Security Door. The notable improvements is a new metal shader, displacement on the floor, and a small control panel.
    Click image for larger version. 

Name:	0550B - Pipeline Base Security Door.png 
Views:	12 
Size:	1.09 MB 
ID:	497137

    At first I thought I would've needed at least a couple of days of rendering (even with denoising), but the superior sampling brought by the Branched Path Integrator really allowed this to be done in only a fraction of the time needed for the original (and the original still had noise left over while this one is clean).
    This looks like it belongs in a Mario videogame.



  15. #175
    Member Ace Dragon's Avatar
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    Originally Posted by Lostscience View Post
    This looks like it belongs in a Mario videogame.
    A little too high-tech for Mario in my opinion

    Anyway, did the same updating process for 21st Century Art; The Future is OLED's.
    Click image for larger version. 

Name:	0541B - 21st Century Art; The Future is OLED's.png 
Views:	1 
Size:	1.40 MB 
ID:	501991

    The overall change in detail isn't as dramatic as some of the other ones, but you will notice improvements in the tree mesh, a micro-displaced ceiling, a little power box by the transparent display, and thickness for the tiles.
    Last edited by Ace Dragon; 16-Oct-17 at 14:52.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  16. #176
    Member Ace Dragon's Avatar
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    Bikes of Life; - I finally got around to finishing this one after a couple months of updating older scenes. What you see here is a timeline of the various two-wheeled/pedal-powered objects one might ride at stages during his life (from Tricycles as a little tot to Recumbent bikes at an older age).
    Click image for larger version. 

Name:	0623 - Bikes of Life.png 
Views:	2 
Size:	1.46 MB 
ID:	501528

    Done using the latest tonemapping and shading I have in my workflow as usual, I like how it turned out.
    Last edited by Ace Dragon; 12-Oct-17 at 14:34.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



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