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  1. #1

    [Addon] UE Tools

    Hi guys, I've posted an addon for Blender I did, in order to improve my workflow from blender to Unreal engine.

    Note that I am not a programmer so the code probably is not very polished, but it works and is Free!

    I have created a page where you can see some videos of how to use it and read the documentation if you're interested

    (Updated for BLender 2.72)
    http://bit.ly/Z3JrXV

    If you have any questions, suggestions or complaints, do not hesitate to contact with me, I will do what I can, but no promises

    Last edited by LluisG; 04-Oct-14 at 17:00. Reason: Update



  2. #2
    Member
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    Jan 2014
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    Dresden
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    Thx for sharing this tool! Very Useful!...



  3. #3
    Member Spirou4D's Avatar
    Join Date
    Jul 2010
    Location
    Lille, France
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    1,208
    Congratulations LluisG for free sharing your add-on.
    Thanks a lot.
    At soon...
    Bye bye.
    Words are Images that loosed Light!
    Linux Mint 18.1 Serena Bi-Quad Intel 2.66Ghz x64Bytes - Nvidia OpenGL GT 630 4Go-vram



  4. #4
    Thx ! Was thinking about the same kind of addon, we'll definitly give it a try



  5. #5
    Hi LIuisG
    Could you send this great addon to my email lijianjian@msn.com. Big thanks!
    My poor inernert make me crazy again. I try many times to try to get this from your adress, all try is failed.



  6. #6
    Member
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    Jan 2014
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    Dresden
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    Hi LIuisG,

    i have tested this addon and it works, but for the Custom Prefix in the Rename Tools i get a warning:

    Code:
    Traceback (most recent call last):
      File "C:\Users\_\Blender Foundation\Blender\2.71\scripts\addons\ue_tools.py", line 1113, in execute
        Rename_detablocks()     
      File "C:\Users\_\Blender Foundation\Blender\2.71\scripts\addons\ue_tools.py", line 445, in Rename_detablocks
        ob.name = Prefix +"_"+ name                      
    UnboundLocalError: local variable 'Prefix' referenced before assignment
    
    location: <unknown location>:-1
    What i do wrong?



  7. #7
    mkBreuer, Thanks for letting me know, You did nothing wrong, it was a small problem with the code, and now I've fixed it should not cause problems. if you still have problems please let me know.

    I updated the download link on my web:

    http://bit.ly/Z3JrXV



  8. #8
    Member
    Join Date
    Jan 2014
    Location
    Dresden
    Posts
    655
    THX! Very Awesome...



  9. #9
    I update this addon for run in BLender 2.72. You can download form the Main Page:

    http://bit.ly/Z3JrXV

    Greetings!



  10. #10
    Very cool job!



  11. #11
    Member
    Join Date
    Sep 2014
    Location
    Ecuador
    Posts
    1
    Thank you so much for keeping it up to date! This add-on really needs to come with blender.



  12. #12
    Hello,
    when I click on the "FBX Export" button, an error message is returned in a tooltip.


    Here it is:


    Report: Error
    Traceback (most recent call last):

    File "C:/Users/"user name"/AppData/Roaming/Blender Foundation/Blender/2.72/scripts/addon/ue_tools_v1-1.py", line 1235, in execute FBX_Export(self,context)

    File "C:/Users/"user name"/AppData/Roaming/Blender Foundation/Blender/2.72/scripts/addon/ue_tools_v1-1.py", line 950, in FBX_Export mkdir(FBX_ExportRelativePath)

    PermissionError: [WinError 5] Accès refusé: 'UE Assets'

    location: <unknown location>:-1

    p.s. sorry for my English I am not very good (I use Google translation) xD



  13. #13
    Hi vincentPion the error indicates that, for some reason, can not access to the folder 'UE Assets'

    Really no idea why this error happen, maybe the permision system on you OS. Try to run blender as administrator

    The 'UE Assets' folder is created (if it does not exist) in the root directory of the blender file when export to FBX if the option "Relative UE Assets" is checked.

    You can try to uncheck the option "Relative UE Assets" and choose you custom Path to a some folder already created by you

    Capture.PNG



  14. #14
    Hi! First thanks for the addon, it helps me experimenting with new animations. Got a question: did you try (or someone) using the makewalk addon retargeting with the imported mannequin in Blender? I Failed to retarget it to bhv files no matter what. It says: it had failed to find candidate for a hip bone. No matter if I had renamed it, or even edited the trg file..



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