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  1. #1

    DryStone addon: create irregular stonework walls

    This probably isn't something I will develop further but it still might be useful in its present form, an addon to create a mesh of irregularly stacked groutless stones.

    cheers,

    -- michel.
    Last edited by varkenvarken; 13-Dec-16 at 02:09. Reason: fixed broken link
    Check out my new add-on, Ortho, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  2. #2
    Member polygonesrus's Avatar
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    should be useful thanks. put a displacement modifier on it and ther you go. and it works wohooo



  3. #3
    Member ps8's Avatar
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    Man you keep on releasing these awesome tools. Thanks! glad to see your work in the blender market.



  4. #4
    Member trepaning's Avatar
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    After I have created a wall and separate the blocks to use as rigid bodies, how can I get the origin to the center of each block all at once. As it is, the origin sets on one side (bottom block in image) and I have to manually move each block in EDIT mode to center the origin into the middle of the block (top block in the image).

    origin_004_27092014_180154.jpg



  5. #5
    Member
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    Nice addon. It makes walls that are too high poly for the things I am doing but still nice to have in the toolkit.
    At some point in life you stop being the man you are and start being the man you always wanted to be. ------ Bruce Springsteen.



  6. #6
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    nice addon,thanks.



  7. #7
    Member trepaning's Avatar
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    Nov 2013
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    The issue I had of centering the origin was solved in this thread http://blenderartists.org/forum/show...39#post2735339



  8. #8
    Did a minor update: added (random) uvmap and vertex color layer.

    Cheers,

    -- Michel.
    Last edited by varkenvarken; 13-Dec-16 at 02:10. Reason: fixed broken link
    Check out my new add-on, Ortho, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  9. #9
    Hello.

    I can install the addon without problems, but when I try to add the new geometry the script fails showing this error:

    Code:
    Traceback (most recent call last):
      File "C:\Users\xxxxx\AppData\Roaming\Blender Foundation\Blender\2.72\scripts\addons\drystone.py", line 188, in execute
        offset = Vector((random(), random(), 0)) if obj.randomuv else Vector((0, 0, 0))
    AttributeError: 'Object' object has no attribute 'randomuv'
    
    location: <unknown location>:-1
    Despite the error, the wall is created so I can add the soldify and bevel modifiers on my own.


    By the way, thank you for your hardwork creating this tools.



  10. #10
    @Birkov: finally fixed this bug, it totally escaped my attention. Current version on GitHub runs ok.
    Check out my new add-on, Ortho, or the other ones on my Blender Market store.
    There you will also find my e-books 'Creating Add-ons for Blender', 'Open Shading Language for Blender' and the new 'Blender Add-on Cookbook'.
    Main blog: http://blenderthings.blogspot.com



  11. #11
    I checked this asset out and I must say it's rather fantastic!



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