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  1. #281
    Member slipknot66's Avatar
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    Originally Posted by Nikos_ View Post
    Hi there,

    I am a big fan of Mikhail Rachinskiy's motion design experiments on Blender. I especially liked a cool cube effect that involves tons of drivers and empties.

    Attachment 340399

    I tried to recreate a similar effect with Animation Nodes and it turned out to be very easy and fast (ok, ... I confess it may need further tweakings).

    Here's the blend file for those who are interested. I commented the nodes so it can be used as an introduction to the addon.

    How would you implement rotation and translation?! Is this possible?
    Thank you all developers this is an amazing addon!!



  2. #282
    Nice
    I will like to asks do you have a manual for this addon and how do the New Time socket works.



  3. #283
    Member Jacques Lucke's Avatar
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    @enemimedia: No, unfortunaly there is no manual yet.

    If you want to have multiple Matrix/Vector/Number Animation Nodes being executed successively, you have to connect the following things:
    Current -> Start
    New Time -> Time

    keyframes.PNG
    Last edited by Jacques Lucke; 01-Nov-14 at 11:41.
    My Projects: Sniper Addon, Animation Nodes, Auto Completion
    You can support me on Patreon.



  4. #284
    seen thanks



  5. #285
    Member Nikos_'s Avatar
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    Jacques : your matrices look fantastic ! I didn't have the time to play with them though, it's a torture !

    slipknot66
    : for the rotation it's easy, just create a link between the rotationr of the big empty and the rotation of the objects (last node on the right)
    Translation might be a bit tricky because the effect itself is based on the distance between the empty and the cubes.

    Here's two new text related nodes :


    text.png

    If you want to have multiple Matrix/Vector/Number Animation Nodes being executed successively, you have to connect the following things:
    Current -> Start
    New Time -> Time
    which is really cool !



  6. #286
    Member Jacques Lucke's Avatar
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    These nodes are very helpful nikos

    can you split with custom strings?
    My Projects: Sniper Addon, Animation Nodes, Auto Completion
    You can support me on Patreon.



  7. #287
    Member Nikos_'s Avatar
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    Good idea ! Is it possible to enable/disable an input socket regarding the menu selection ?

    custom.png



  8. #288
    Member Jacques Lucke's Avatar
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    yes. it is the same as what I did with the text-output node
    you can define an update function for the EnumProperty.
    There you can change the hide property of the Split by Socket
    My Projects: Sniper Addon, Animation Nodes, Auto Completion
    You can support me on Patreon.



  9. #289
    Member Nikos_'s Avatar
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    ok, thanks ! I will do that (which means copy-paste your code )



  10. #290
    Member slipknot66's Avatar
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    Thank you Nikos_
    Now waiting for some kind of manual, or tutorials !!
    Last edited by slipknot66; 02-Nov-14 at 11:36.



  11. #291
    Member ARYEL's Avatar
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    Jacques Lucke, thank you so much for developing this addon

    in my current project i was having some troubles, but with your addon they were solved!


    Thank you!
    Sorry for any English mistakes



  12. #292
    Hey Nikos_ and Jacques ! Thanks for the text updates !
    Though I downloaded the last updates this morning and I could find your new nodes Nikos ! Are they not in the master branch yet ?

    Also I agree with slipknot66, I'd very much like some tutorial/demo to see what we can do with all this !

    Merci beaucoup !



  13. #293
    Member Jacques Lucke's Avatar
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    Hi ARYEL, good to hear that!


    @slipknot66: I know, it's time for that.. I'm looking for a good way to setup a nice user/developer manual
    My Projects: Sniper Addon, Animation Nodes, Auto Completion
    You can support me on Patreon.



  14. #294
    Member Leon Cheung's Avatar
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    @Jacques, I see many people were asking for detailed documentation on it. IMO, you can consider to start a page on wiki.blender.org (or other safe place), so that those who know well about it can get chance to contribute to the manual together.



  15. #295
    Member Jacques Lucke's Avatar
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    Yeah. I already thought about that.
    I'd like to use this system: https://readthedocs.org/ which is also used for the new Blender Manual: https://www.blender.org/manual/contents.html
    But I have no experience in setting this up so it can take some time
    My Projects: Sniper Addon, Animation Nodes, Auto Completion
    You can support me on Patreon.



  16. #296
    Member Leon Cheung's Avatar
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    Hmm, it makes me thinking about something possible like importing SRT or SBV subtitles. When compositing with VSE, we often want to render with subtitles, it must be of super cool usage.



  17. #297
    Member Nikos_'s Avatar
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    Hi guys,

    I'll be far from any computer for few weeks. As soon as I get back, I will be glad to help for the manual.

    Leon, about subtitles, I use a homemade script that allow real-time subtitling with snapping option. If it can help developping something for Animation Nodes, here' s a link

    Have a good day, everyone !

    sub.png



  18. #298
    Member Leon Cheung's Avatar
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    Originally Posted by Nikos_ View Post
    Hi guys,

    I'll be far from any computer for few weeks. As soon as I get back, I will be glad to help for the manual.

    Leon, about subtitles, I use a homemade script that allow real-time subtitling with snapping option. If it can help developping something for Animation Nodes, here' s a link

    Have a good day, everyone !

    sub.png
    That is very interesting! thanks for the sharing, nikos.



  19. #299
    Member Leon Cheung's Avatar
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    I just got one interesting result when using loop with math. file link
    Try changing the B input on the pink node, objects will move without playing animation. should it be something to avoid internally?
    Last edited by Leon Cheung; 05-Nov-14 at 06:21.



  20. #300
    Member Jacques Lucke's Avatar
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    Originally Posted by Leon Cheung View Post
    I just got one interesting result when using loop with math. file link
    Try changing the B input on the pink node, objects will move without playing animation. should it be something to avoid internally?
    No, this is the expected behavior. (or what did you expect?)
    My Projects: Sniper Addon, Animation Nodes, Auto Completion
    You can support me on Patreon.



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