Need more variations on the tree, but looks nice otherwise. Rotating some of the trees could help, but it would also help to have several variations as well. Great texturing, though!
Latest tutorial: How to Create a Procedural Ripple Pattern in Blender Cycles: http://www.gradypruitt.com/how-to-cr...lender-cycles/
Haha. Yes I was lazy and only had one tree. Its more of a test and I was surprised that simple cards with lamp halo works so well. The shallow dof sucked though and I don't want to use cycles for animation.
Hmm, think I'm going to put up some screen grabs of interesting set ups. So I don't loose them in the future.
Did you know that you can make your own grid warp tool using the tracker and compositor? Track and stabilize some video then unwrap a UV plane, distort it a bit as required. Stick it back over the source footage.
Here's a demonstration.
And it turns out that you can just parent a couple of empties, one as a hook, to alter the mesh over time.
Here is a graphic element I needed for work (TV doco stuff), it's flashing blue lights like police or emergency lights.
It's really quick to render but is quite low res, feel free to scale up the render size. Animated over 2 secs at 25 fps.
The other day at work I had to produce a quick animation with labels. I made the geometry and labels easily but was stuck on how to quickly animate a drawn line to attach the label to a spot.
What would be the quickest and easiest way to create a straight line from point a to point b? And then what is the easiest way to do that with a little circle at the end, like a point node?
simple track mographic.blend
I made a beveled curve (vector for straightness) in 30 secs, constrained it to a plane and added a hook as doublebishop said to track spot on screen.
Had to make some maps with cars driving down them today. So I used dupliframe objects over a path to make a dotted line. This seemed easier than creating an array. Also I used a cool addon created by Hapit over at CGCookie.
It automates a slideshow function for a bunch of images imported as planes.
I quickly built and tweaked a series of maps with camera moves and sent that to the VSE but I didn't render from the VSE. No I used the camera switching there to manipulate what rendering is sent to the compositor.
Here is the .blend, I am still rendering tests animation so I don't have a frame to put up yet.