Dierect X8 export

I will export a objekt to direcxt x. But i get this message at the dos box:


Traceback <most recent call last>: 
File "<string>", line 857, in my_callback_sel 
File "<string>", line 122, in exportSelMesh 
File "<string>", line 612, in writeMeshMaterialList 
AttributeError: 'NoneType' objekt has no attribute 'name' 

I use the UV mapping methode to geht the objekt a Textur.

Sorry about my bad english, but i hope anybody can help me with my problem.

Ands

-Your mesh has free vertices or single edges.DirectX8
exporter cant find the texture name and gives an error.
Enter edit mode(Tab) and press in the menu Mesh-Script- Cleanup Meshes-Edges:not in a face and Vertices:free standing .
For more info read:
http://xoomer.virgilio.it/glabro1/faq.html

Ben

Okay my Mesh is now clen up. But i hvae the same error and i dont know waht i do wrong with the Textur?

Ands

-Maybe it has not UV coords.Press F and try again.

Ben

okay, it works.

But now i have a Cube with 2 Texturs. In Blender looks grate but if i want export the Cube to X i will see only one Textur an not the 2 differnt Texturs in the X file.

Can´t export the script this or waht can i do wrong?

ands

not very sure if dx8 *.x files do support more than one texture per file, right now…

-Yes the dx8 supports more than one texture and the exporter
supports it too.It can export one texture for face(UV textures)
Ands, I must have your blend file to tell what are you doing wrong.

Ben