For a while now, I’m working on developing my own fork of YafaRay,
with the intention of keeping updated and functional, this classic rendering engine.
I am preparing a new version with some new features like subsurface scattering and support for children Hair.
In addition, there are other advances in several areas of work:
- the implementation of material nodes.
- better support for smoke.
- support for OpenCL.
You can find binaries for win x64 and Ubuntu x64 this link: https://www.thebountyrenderer.org/downloads
They just need to unzip the files in the ‘script / addons’ directory and activate
the addon in User Preferences.
If you want to help, you have some open works for a C ++ or Python developer, wiki writer or anyone interested in the area of the render engines. Please, you can contact to me on: [email protected]
Greetings…
Atm, don’t have binaries for OSX. We have some problems with the latest EXR lib’s. But I hope to resolve this before the next release.
Already a basic implementation of Translucent Subsurface Scattering, but needs some improvements and testing to refine the code.
Greetings…
Well… Wix is not the best site, but is free. I want expand all possibilities from github page, creating a most complete wiki. But lately I don’t have enough spare time, for solved all issues… ( I need help!!)
I agree… but i think that with these latest binaries, you have all recents features. Most of the last changes are on the exporter. You can obtain the last update from the github page. See into the most recents branches, or use the direct link: https://github.com/TheBounty/Blender-Exporter/archive/0.1.6.rc3.zip
Also, for a more real-time contact and info, you can join to the #thebounty IRC channel in FreeNode.
Greetings…
Great, I’m really interested about irradiance caching, may i ask what’s the status? Cathedral image on the site seems really “smooth”, what has been used for that?
Well… I working on cleanup and updating the IC code from GSOC 2010, a few months ago. Now, is ready for build. But your development require a high math skills. Unfortunately, I do not have those math skills.
The Blender-Exporter-0.1.6.rc3 doesn’t work with the ObjectMask/MaterialMask Plugins.
PyContext ‘window’ not found
PyContext ‘window’ not found
PyContext ‘edit_object’ not found
PyContext ‘region’ not found
PyContext ‘area’ not found
PyContext ‘area’ not found
PyContext ‘screen’ not found
PyContext ‘screen’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘window’ not found
PyContext ‘edit_object’ not found
PyContext ‘region’ not found
PyContext ‘area’ not found
PyContext ‘area’ not found
PyContext ‘screen’ not found
PyContext ‘screen’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘window’ not found
PyContext ‘edit_object’ not found
PyContext ‘region’ not found
PyContext ‘area’ not found
PyContext ‘area’ not found
PyContext ‘screen’ not found
PyContext ‘screen’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘window’ not found
PyContext ‘edit_object’ not found
PyContext ‘region’ not found
PyContext ‘area’ not found
PyContext ‘area’ not found
PyContext ‘screen’ not found
PyContext ‘screen’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
PyContext ‘window’ not found
PyContext ‘region’ not found
Traceback (most recent call last):
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”,
line 51, in syncBlenderColors
context.object.active_material.diffuse_color = context.object.active_materia
l.bounty.diff_color
AttributeError: ‘NoneType’ object has no attribute ‘bounty’
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”, li
ne 49, in syncBlenderColors
Traceback (most recent call last):
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”,
line 51, in syncBlenderColors
context.object.active_material.diffuse_color = context.object.active_materia
l.bounty.diff_color
AttributeError: ‘NoneType’ object has no attribute ‘bounty’
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”, li
ne 49, in syncBlenderColors
Traceback (most recent call last):
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”,
line 51, in syncBlenderColors
context.object.active_material.diffuse_color = context.object.active_materia
l.bounty.diff_color
AttributeError: ‘NoneType’ object has no attribute ‘bounty’
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”, li
ne 49, in syncBlenderColors
Traceback (most recent call last):
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”,
line 51, in syncBlenderColors
context.object.active_material.diffuse_color = context.object.active_materia
l.bounty.diff_color
AttributeError: ‘NoneType’ object has no attribute ‘bounty’
File “E:\Blender_YAFARAY\2.71\scripts\addons hebounty\prop\yaf_material.py”, li
ne 49, in syncBlenderColors
Traceback (most recent call last):
File “C: mp\untitled.blend\BountyObjectMask.py”, line 88, in <module>
TypeError: bpy_struct: item.attr = val: enum “Single Color” not found in (‘gradi
entback’, ‘textureback’, ‘sunsky’, ‘darksky’, ‘constant’)
Error: Python script fail, look in the console for now…
Oh sorry… The scripts from JuhaW is a bit outdated with Blender Exporter 0.1.6.rc3 and need more revision for use.
Some variables are renamed. Atm, all of my work is concentrate to make a new stable release but, i want revise this scripts for included on a new exporter version.
Thanks for your interest on TheBounty.
!!Have new web site!! https://www.thebountyrenderer.org
At this time it is a work in progress. We are creating content and deciding the design.
BTW… be alert, very soon, there will be new binary version