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  1. #1
    Last edited by Gamel; 17-Dec-14 at 12:55.



  2. #2
    Member jjjuho's Avatar
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    So beautiful, loving the shapes especially with that wooden material on white bg Everything is just perfect!



  3. #3
    Member Kemmler's Avatar
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    An excellent way to present code



  4. #4
    Thank you!
    I like to combine art and programming, aesthetic and technical in my compositions



  5. #5
    Nicely done indeed. The shapes are very harmonious.



  6. #6
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    great !

    there a few months ago:

    Click image for larger version. 

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  7. #7
    very nice, I assume you got the idea from him. https://www.behance.net/gallery/7618...nge-Attractors



  8. #8
    imagecorp:
    Nice! This is done with a script?

    alan.zirpoli:
    Yes of course, it's ma référence. I love the work of this Digital Artist. I tried to pay tribute to him with blender
    Last edited by Gamel; 17-Dec-14 at 13:06.



  9. #9
    Member meschoyez's Avatar
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    really beautiful. Maybe it would be great to have this as an add-on. I have no idea of how to do it, but i was just thinking on it
    Again: great idea and great art.



  10. #10
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    Hello Gamel, that looks very beautiful. I have tried your script. But the script has problems under Blender 2.72b. It looks that are problems with the convertion from cube to nurbs. But i haven`t enough knowledge about python to change the script. Can anyone try to change the script so it runs under 7.72b. Thanks.



  11. #11
    looking nice
    but where is the link for the script ?

    happy bl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  12. #12
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    Originally Posted by RickyBlender View Post
    looking nice but where is the link for the script ? happy bl
    There is no link, the script is on the pictures. You have to write it in the blender text editor and press the button "run script".



  13. #13
    Hi

    Mikel007:
    " Can anyone try to change the script so it runs under 7.72b. Thanks."

    ...7.72??? hahaha ^^ I create this project with blender 2.72b, and I have not had a problem: /

    I will spend my scene to test >>> LabousseGael_AttraktorsScript.blend

    Click image for larger version. 

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    Last edited by Gamel; 18-Dec-14 at 11:00.



  14. #14
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    beautiful fluid forms



  15. #15
    Member elZancudo's Avatar
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    Great work!! love it



  16. #16
    Member tofuman's Avatar
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    These are amazing! The results are almost like furniture that can be 3d printed.



  17. #17
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    Many thanks for that. It runs on my PC, too. And Blender 7.72b - it will come, guarantee :-) I hope i find the problem that i have with the other script (it was the Thomas-Attraktor).



  18. #18
    Member elZancudo's Avatar
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    Ey, I'm really glad you share this, I'm having lots of fun with them.
    I was trying to make a very sutil adjustment in the initial parameters and then apply it as a shape key, but I can't get a fluid transition.
    Am I missing something? or is just the nature of this attractors?

    Code:
    import bpy
    import math
    
    # Equations ///////////////////////////////// The Aizawa Attractor
    # dx/dt = (z-β)*x-δ*y
    # dy/dt = δ*x+(z-β)*y
    # dz/dt = ɣ+α*z-(z**3/3)-(x**2+y**2)*(1+ε*z)+ζ*z*x**3
    
    x0 = 0.1
    y0 = 0
    z0 = 0
    i = 0
    j = 0
    w = 0
    
    # Parametres
    ε = 0.3
    α = 0.95
    ɣ = 0.6
    δ = 3.5
    β = 0.7
    ζ = 0.1
    Facteur = 10
    Delta = 0.01
    
    # Compteurs
    t = 15000
    Step = 25
    
    # Listes
    PointX = []
    PointY = []
    PointZ = []
    VertexX = []
    VertexY = []
    VertexZ = []
    
    def CalcPoints():
        
        x=x0
        y=y0
        z=z0
        for i in range (1,t):
            dx = (z-β)*x-δ*y
            dy = δ*x+(z-β)*y
            dz = ɣ+α*z-(z**3/3)-(x**2+y**2)*(1+ε*z)+ζ*z*x**3
            x=  x + Delta * dx
            y=  y + Delta * dy
            z=  z + Delta * dz
            PointX.append(x)
            PointY.append(y)
            PointZ.append(z)
        
        subslistlen = int(len(PointX) / Step)
        for i in range (subslistlen):
            VertexX.append (PointX[ i * Step ])
            VertexY.append (PointY[ i * Step ])
            VertexZ.append (PointZ[ i * Step ])
        
    def Aizawa():
        
        CalcPoints()
    
        bpy.ops.mesh.primitive_cube_add()
        bpy.data.objects["Cube"].name = "Aizawa"
        bpy.ops.object.editmode_toggle()
        bpy.ops.transform.resize(value=(0, 0, 0))
        bpy.ops.mesh.remove_doubles()
        obj  = bpy.data.objects['Aizawa']
        mesh = obj.data
        
        for j in range (len(VertexX)):
            bpy.ops.mesh.extrude_region_move(TRANSFORM_OT_translate={"value":(0,0,0)})
        
        bpy.ops.object.editmode_toggle()
        
        for j in range (len(VertexX)):    
            vert = mesh.vertices[j] 
            vert.co[0] = VertexX[j]*Facteur
            vert.co[1] = VertexY[j]*Facteur
            vert.co[2] = VertexZ[j]*Facteur
            
        bpy.ops.object.convert(target='CURVE')
        bpy.ops.object.editmode_toggle()
        bpy.ops.curve.spline_type_set(type='NURBS')
        bpy.data.curves['Aizawa'].resolution_u = 3       
        bpy.ops.object.editmode_toggle()
    
    def shKey():
        
        bpy.ops.object.shape_key_add(from_mix=False)
        bpy.ops.object.shape_key_add(from_mix=False)
        
        CalcPoints()
        
        for w in range (len(VertexX)) :
            shKDATA=bpy.data.objects['Aizawa'].data.shape_keys.key_blocks['Key 1'].data[w]
            shKDATA.co[0] = VertexX[w]*Facteur
            shKDATA.co[1] = VertexY[w]*Facteur
            shKDATA.co[2] = VertexZ[w]*Facteur
    
    Aizawa()
    
    x0 = 0.101
    y0 = 0.001
    z0 = 0.001
    ε = 0.3
    α = 0.95
    ɣ = 0.6
    δ = 3.5
    β = 0.7
    ζ = 0.1
    Facteur = 10
    Delta = 0.01
    
    del PointX[:]
    del PointY[:]
    del PointZ[:] 
    del VertexX[:] 
    del VertexY[:]
    del VertexZ[:]
    
    shKey()



  19. #19
    Member KarelZe's Avatar
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    It was a cool coincidence the day you posted this on blendernation I finished doing some test renders. I continued my work today this is what I came up with using a blender addon called strange attractors.. By the way I really like your renders! Cheers MarkusClick image for larger version. 

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  20. #20
    elZancudo:
    I do not know, I'm not very good at programming. I am always surprised to have managed this script ^^ But I'll see that during the holidays

    LarelZe:
    I did not know there was an addon to do. I knew that a "plugin" existed in C ++ on Cinema 4D but that's all.


    Thank you all! I think making a movie for the holidays if I have time ^^



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