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  1. #121
    Member Akira_San's Avatar
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    Its good, that you found it. Is - Use frame rate on and Vsync off?
    To enhance the image, i suggest add some shadows.
    You gonna need "Exponential shadow maps" or "Cascaded Shadow Maps"
    http://citeseerx.ist.psu.edu/viewdoc...=rep1&type=pdf
    http://developer.download.nvidia.com...hadow_maps.pdf
    You gonna need the distance factor, where the shadow far away is drawn with less quality. Its an optimization for TPS.
    anime, manga, blender3d



  2. #122

    Re: To Akira_San

    Vsync is turned off , AA Samples i set it to 2x, the Refresh Rate is Set to 160 which is quite good on a Low end there are no signs of lag it totally blends the Lag with the framerate !!! (If the game starts to lag on a 4G RAM laptop)
    Lag is blended....

    By adding shadows i won't add blender's ones i will add Exponential shadow maps" or "Cascaded Shadow Maps"
    Hopefully they're optimized so they wom't take up much performance...

    You gonna need the distance factor, where the shadow far away is drawn with less quality. Its an optimization for TPS.
    I will definitely look in to that bro thank you so so much for all the support its going to be a Great game.

    Fred/K.S
    Last edited by Fred/K.S; 11-May-17 at 02:17.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  3. #123
    Member Akira_San's Avatar
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    I see, you have a big monitor.
    By adding shadows i won't add blender's ones i will add Exponential shadow maps" or "Cascaded Shadow Maps"
    Hopefully they're optimized so they wom't take up much performance...
    You should know, that those techniques are not yet implemented into UpBge. You could ask for them or try to code them, if you know some c++ and glsl. An example of them can be found in here: https://github.com/aerys/minko/blob/....function.glsl
    anime, manga, blender3d



  4. #124
    refresh rate shouldnt be other then 60 if the target is normal pc's.
    System "IVAN" (rev 1.3b) - Win7 64bit - Blender 2.74:
    CPU- Intel i3-3220 3.30 Ghz | GPU- EVGA GTX 970 | RAM- GSkill Ares 16GB 1600 Mhz | MB- ASUS P8Z77-V LK



  5. #125
    refresh rate shouldnt be other then 60 if the target is normal pc's.
    Alright i will bare that in mind, Thanks Daedalus_MDW !!!
    20170510_172646_HDR.jpg
    !!! More content comming soon !!!

    DOWNLOAD
    !!! going to be Available Soon !!!

    I put the Good in the Good ,in a Upcomming Good Game.

    Fred/K.S
    Last edited by Fred/K.S; 19-May-17 at 10:24.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  6. #126
    Member Akira_San's Avatar
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    What vehicle wrapper are you using? You could use a parallax tiled texture for the sand. I use this vid for inspiration - https://www.youtube.com/watch?v=MlgvfEicdwU
    anime, manga, blender3d



  7. #127
    Originally posted by Akira_San What vehicle wrapper are you using? You could use a parallax tiled texture for the sand
    I don't use a vehicle wrapper i make them using blueprints and ive got a source where i get my textures for them , i also use sculpting techiques when smoothing edges of the meshes !!!!

    Everythings been made from scratch since the year 2014 by me alone. Right now im trying to balance time and progress the project Next UP a trailer im busy with for all the players and possibly fans.

    Actually i do have a tiled texture for the sand i just don't use it i might muse ut in my next upcomming Drag Racetrack i have already started making..
    Dude this project is actually awesome !!!!

    Im counting on adriansnetlis to help me out unify my physics system for the cars bro right now the cars can easily overturn at high speeds, the suspension sys is too realistic bro and responds to the gravity system very easily. (So i gotta balance it)


    Wow it actually looks great i like this video as well bro thats a nice inspiration bro !!!! Nice

    Unreal engine has this awesome lighting system that is so optimized as well as shadows id like to oneday try it out is it free like blender?

    Fred/K.S
    Last edited by Fred/K.S; 14-May-17 at 11:27.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  8. #128
    Member Akira_San's Avatar
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    Sounds great. I think, that maybe you could get this type of lightening in upbge. Use PCF to get a nice smooth shadow, but dont really know how the UE4 race game was lit.
    anime, manga, blender3d



  9. #129
    The problem with my current Lighting system is that it completely ignores the casting of shadows and focuses on bringing out the beauty of shaders the Filter i use has an effect with the sky it enhances the Skybox end feature Dynamic lighting Effect that places emphasis on the detail of textures however if i have to re-Work the Graphics it could take up 4 Months !!!! What i have now is performance friendly and is optimized perfectly it just needs to be improved on as iam working on the day & night feature for the open world temlate.
    I think, that maybe you could get this type of lightening in upbge. Use PCF to get a nice smooth shadow
    Yes i am going to do that by using the filters or i can edit my current one !!! ( Actually there's no time to Edit the graphics system)

    How do i use the PCF ?

    Fred/K.S

    NEW Content Available Soon : DOWNLOAD Available Soon !!!
    Last edited by Fred/K.S; 19-May-17 at 10:24.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  10. #130

    !!!! So ive been Testing the game on UPBGE im not making it on UPBGE yet !!!!

    So after sometime i decided to go back and actually open up my blend files in UPBGE and i played the games as a standalone i haven't rendered it !!!! (Here is how the Demo looks like currently when i open it up in UPBGE)
    Screenshot (234).png
    So far theres no difference with the BGE its still the same however iam going to add some Post-Processing Effects Early next week and then we'll see the difference and how it looks. ive got some codes for some filters and iam going to use Nodes to mix materials.
    Screenshot (236).png
    when i started the standalone player in UPBGE it loaded faster and it shows much more clearer now !!!!
    (i like this stable build of UPBGE its truly a stable build)
    Screenshot (237).png
    so i still have more to add and so far i dont even have an NVIDIA Card running its running on intel HD Graphics 4000 !!!

    !!! DOWNLOAD !!! Extra Information.

    Fred/K.S
    Last edited by Fred/K.S; 19-May-17 at 13:32.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  11. #131
    Member Akira_San's Avatar
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    In upbge make sure you set your material constants to on. Use this script -> https://download.upbge.org/download/...nt_material.py
    anime, manga, blender3d



  12. #132
    you need shadows. period. even a 256 size localized to the player should be plenty.

    odds are, post processing will take more power than shadows.

    place this script on an empty object. parent the sun to it. move the sun up on the local Z. rotate the EMPTY for the light angle.
    Code:
    from bge import logic
    
    SCENE = logic.getCurrentScene()
    OWNER = logic.getCurrentController().owner
    
    OBJECT = SCENE.active_camera.parent #center the shadows around the parent object
    
    if OBJECT == None:
        OBJECT = SCENE.active_camera #if no parent, just use the active camera
    
    OWNER.worldPosition = OBJECT.worldPosition
    System "IVAN" (rev 1.3b) - Win7 64bit - Blender 2.74:
    CPU- Intel i3-3220 3.30 Ghz | GPU- EVGA GTX 970 | RAM- GSkill Ares 16GB 1600 Mhz | MB- ASUS P8Z77-V LK



  13. #133
    Screenshot (242).png
    yes i do have this version of UPBGE !!!
    I WAS ALSO CHECKING THE PYTHON CONSOLE AS I TESTED THE RUN TIME ON UPBGE.
    Screenshot (238).png
    Screenshot (241).png

    Thanks For Supporting Guy's !!!
    DOWNLOAD

    Fred/K.S
    Last edited by Fred/K.S; 19-May-17 at 15:25.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  14. #134
    Originally Posted by Daedalus_MDW View Post
    you need shadows. period. even a 256 size localized to the player should be plenty.

    odds are, post processing will take more power than shadows.

    place this script on an empty object. parent the sun to it. move the sun up on the local Z. rotate the EMPTY for the light angle.
    Code:
    from bge import logic
    
    SCENE = logic.getCurrentScene()
    OWNER = logic.getCurrentController().owner
    
    OBJECT = SCENE.active_camera.parent #center the shadows around the parent object
    
    if OBJECT == None:
        OBJECT = SCENE.active_camera #if no parent, just use the active camera
    
    OWNER.worldPosition = OBJECT.worldPosition
    Wow thanks is this supposed to be for the Gameplay?
    i will do it !!!

    DOWNLOAD
    Thank you so much bro Thks !!!

    Fred/K.S
    Last edited by Fred/K.S; 19-May-17 at 15:26.
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  15. #135
    Member Akira_San's Avatar
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    Looks like you gonna need to fix the errors.
    anime, manga, blender3d



  16. #136
    Originally Posted by Akira_San View Post
    Looks like you gonna need to fix the errors.
    These are just the things which are in the Python Console window that seems to be showing the errors in the Background these are not common at all these are warnings !!!!

    See because everything was done on BGE so now its being unpacked in UPBGE !!!!

    Fred/K.S
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



  17. #137
    Member Akira_San's Avatar
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    Upbge doesnt like free roaming materials.
    anime, manga, blender3d



  18. #138
    Originally Posted by Akira_San View Post
    Upbge doesnt like free roaming materials.
    Thats True ey i noticed that bro !!!!
    But BGE is stable and it runs all my game projects smoothly i must say im actually Impressed The level of Stability is amazing bro)

    Fred/K.S
    Current project's:
    Latest:http://Speed Racer A Whole New World 2 (2017) (WIP)



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