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Thread: The Island [Survival Game] - new updates

  1. #1
    Member CG Sky's Avatar
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    The Island [Survival Game] - new updates

    Call for collaboration
    ----------------------------------------------------------------------------------------------------------------------------------------------------
    Hey, do you want to help me to make this game even more awesome?
    Here are simple things you can do:
    I need help with modeling and texturing, mainly items.
    If you are interested please write a post, and I´ll find something for you to contribute.
    You will be named later for sure .
    Hope this can evolve into something a little bigger than one persons dream and finally we can get a great game from the BGE.
    ----------------------------------------------------------------------------------------------------------------------------------------------------

    Hi I got inspired to create my own survival game, where you are stranded on an island.
    I´m working on the mechanics right now.
    What I have done:

    -Crafting
    -Inventory
    -Tree cutting
    -Rabbits with Ragdoll
    -Campfire
    -Day & Night cycle (still needs adjustments)
    -Bears
    -Underwater concept
    -Intro Cutscene
    -Building System (beginning)
    -Object Grabbing

    Ragdolls and Grabbing



    Building System Tutorial:



    Building System Showcase:



    Newest Updates:



    Gameplay:



    and some Screens:

    hut_build.jpg

    bear_fighting.jpg

    diving.jpg

    Little Fun video:


    Lighting Tutorial:
    https://www.youtube.com/watch?v=JKw4WBoSG3c

    Rain Tutorial:


    Hope you like it. I would appreciate feedback.



  2. #2
    Member Nines's Avatar
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    It looks very nice, if a bit generic.
    The minecraft-logic being presented seems a little out of place. Maybe a little more depth to the crafting? Smack a big rock with a small rock to chip away an edge and make a Sharp Rock, which you tie to the stick with sinue (? spell check doesn't even know how to handle that one!) taken from the rabbit. That would make something that could cut through a tree
    Current Project: First-Person Rogue-lite
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  3. #3
    Member CG Sky's Avatar
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    Hm yeah that sounds nice, but very difficult and for now way to far over the top. But I´ve planned to make it something like that. So you need a knive to cut off the rabbits fur and then roast it on the fire...



  4. #4
    Member Skormeus's Avatar
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    Great job mate
    My game is Invicta

    My Youtube



  5. #5
    Member adriansnetlis's Avatar
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    Amazing! I love survival games like this! Can I play it now?
    My Blogspot my 3d development blog. I am at GTM + 2.00 time belt! Intel® Core™ i5-6300HQ 2.3 GHz(quadcore), NVIDIA GeForce GTX960M, 4GB DDR4 RAM, Linux Ubuntu 16.04.
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  6. #6
    Member adriansnetlis's Avatar
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    5 stars- that's what I think!
    My Blogspot my 3d development blog. I am at GTM + 2.00 time belt! Intel® Core™ i5-6300HQ 2.3 GHz(quadcore), NVIDIA GeForce GTX960M, 4GB DDR4 RAM, Linux Ubuntu 16.04.
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  7. #7
    Member CG Sky's Avatar
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    Haha thx. Still pre-pre-Alpha, so you can´t play it right now. But maybe I´ll release a very early test version to find bugs and get some feedback.



  8. #8
    Member RossBlenderArt's Avatar
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    Looks promising, good luck with this!



  9. #9
    good idea lighting very nice Throw the rock distance to bunny it is very gooooood also Campfire



  10. #10
    Member MarvinCJames's Avatar
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    This made my day, 5 stars



  11. #11
    Member CG Sky's Avatar
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    Working on underwater mechnics, just for fun.

    underwater.jpg



  12. #12
    Member CG Sky's Avatar
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    Now I only need a nice Shipwreck model . If anyone has one, please tell me.



  13. #13
    Member adriansnetlis's Avatar
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    Well... I might model it, if I would have time...
    My Blogspot my 3d development blog. I am at GTM + 2.00 time belt! Intel® Core™ i5-6300HQ 2.3 GHz(quadcore), NVIDIA GeForce GTX960M, 4GB DDR4 RAM, Linux Ubuntu 16.04.
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  14. #14
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    Originally Posted by blenderrendersk View Post
    Working on underwater mechnics, just for fun.

    underwater.jpg
    i like it! Do you use any shader?

    I am an artist who enjoys doing things like these. Don't worry, they don't cause jumpscare
    https://www.artstation.com/artist/rockymadio
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  15. #15
    Member CG Sky's Avatar
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    No, only mist, a sunlamp with textures and 2d filters. Any idea on how I could create light rays from the surface?



  16. #16
    Are the caustics animated? Looks pretty good!
    http://www.youtube.com/user/qazwsx2541 - YouTube, I make Game Engine Tutorials.
    http://www.youtube.com/user/qazPlaysGames - 2nd YouTube, Let's play blender games.
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  17. #17
    Member CG Sky's Avatar
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    Yep they are moving, but not deforming for now.



  18. #18
    Member BluePrintRandom's Avatar
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    I wonder if you could get a system working to get realtime waves system, and the martinish shaders running together without too high logic?

    Maybe only process,the water close enough....
    Break it and remake it - Wrectified
    If you cut off a head, the hydra grows back two.
    "headless upbge"



  19. #19
    Member CG Sky's Avatar
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    Yeah, for now I will use animated textures for the waves, cause martinsh´s shader is running too slow. But if you come up with something, feel free to tell me.



  20. #20
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    Thats amazing! Ofcourse this is WIP but i have two small critiques. First i would rework the model of the campfire because the ends of the wood are looking strange and the wood should look more random and natural. The second thing is that the sound when you open up the inventory gets anoying if you hear it to often (hoffe es macht sinn was ich hier von mir gebe aber naja englisch is nich so meins :\ ) good luck with this project!



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