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  1. #21
    Member Craig Jones's Avatar
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    Very cool, and I have to say yes this does fill a need and purpose. Thank you for working on this!



  2. #22
    Added some new stuff. You can now automatically generate diffuse, normals and spec into a material from a bitmap.



  3. #23
    Good ! But, it's possible to create a PBR map ? Normal, Diffuse (Albedo), Specular Color and Glossines.



  4. #24
    Originally Posted by stilobique View Post
    Good ! But, it's possible to create a PBR map ? Normal, Diffuse (Albedo), Specular Color and Glossines.
    The addon already generates normals and specular. Accurate albedo and height would require light and AO cancelling algorithms, which are very slow to implement with Python and Numpy, afaik. Metallic? I'm working on it. But it can't really be generated with just one button press.

    What I'm currently aiming for is fast material generation for prototyping ideas. Just load an image and BAM--you now have a material you can import into Unity or UE.

    One thing I'm also looking for is to paint with materials in Blender. One stroke affecting normals, spec and diffuse all at once. And copying into the object image maps. I don't know if this can already be done, but if not, maybe I can write an addon for it.



  5. #25
    Member Craig Jones's Avatar
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    You can try, and that woudl definitely be welcome - though Psy-Fi already indicated that this would cost in performance. I am hoping that the PBR efforts will enable at least a better way to paint the materials into the object with stencils on the fly...



  6. #26
    It would be nice if there was an explanation of what each parameter does(seamless part of the addon). And also why does window max out at 128 and overlap at 64? It would be good if you could make that seamless cross that is generated a bit wider/taller. I'm guessing that is what window is for. It would also be good if you could crop the image to a desired number.

    Otherwise, I think the seamless part of the addon is really cool and useful! I've downloaded countless images only to find out that they're not seamless. I've had most success with the window and overlap parameters both at max and lines on very low(1-3).



  7. #27
    Originally Posted by tehtoast View Post
    It would be nice if there was an explanation of what each parameter does(seamless part of the addon). And also why does window max out at 128 and overlap at 64? It would be good if you could make that seamless cross that is generated a bit wider/taller. I'm guessing that is what window is for. It would also be good if you could crop the image to a desired number.

    Otherwise, I think the seamless part of the addon is really cool and useful! I've downloaded countless images only to find out that they're not seamless. I've had most success with the window and overlap parameters both at max and lines on very low(1-3).
    The seamless patcher is like building a puzzle using the original image as source. You pick a spot and try how it fits the adjacent piece. "Puzzle piece" lines work best with 1 to 3, as you discovered, because of how the algorithm works. I didn't have the time to improve the algorithm, it's still quite naive. Overlap is how much the puzzle pieces overlap. It's the distance that one piece fades into another. Window maxes out at 128 and overlap at 64 because at the time those seemed like good sanity limits. I may increase those limits (or you can do it yourself simply editing the script) after new build...

    ...which brings me to the point of what I'm trying to do currently. I'm trying to make the addon node based and it's not going that well. I have limited amount time for the project and Blender documentation on node systems is a little bit bare bones. My experiments aren't working and I don't know exactly why.



  8. #28
    hi i getting error by if i try to enable this addon version 0.1.8. please help me fix this. i used older version 0.1.5 i think and it was wonderfull and now i dont know what i did that i cant enable it...

    seamless texture addon error.jpg



  9. #29
    Love this addon also love the music, what is it?



  10. #30
    Here's the direct link to the version 0.1.5. while I try and get the newest fixed. https://raw.githubusercontent.com/am...df/seamless.py

    Also if you have any ideas or wants for improvements, or stuff that you find redundant, please do tell. It might get implemented if it's feasible and not beyond my ability or beyond the ability of the Python API.
    CG enthusiast. Tools: Blender - Substance - Unity3D



  11. #31
    Cattura.JPG

    hello,

    i try to install version 0.1.5

    but a report error say :no module named numpy.

    what is the solution for to resolve the problem?



  12. #32
    @cromos: You are probably using a Blender build that doesn't come with Numpy Python library. The default Blender 2.76 should include it automatically, as far as I know. If you don't have it, there's also an option to install it manually, but that is a lot trickier.

    edit: Also here's a helpful thread. http://www.blenderartists.org/forum/...install-addons
    Last edited by ambi; 31-Jan-16 at 23:42.
    CG enthusiast. Tools: Blender - Substance - Unity3D



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