Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 92
  1. #41
    The link awesomebump.besaba.com causes my Trend Micro Office scan to pop up a warning and block the page. Any ideas on this?



  2. #42
    @mkk12259 awesome!! tool, thanks for sharing!
    Nahuel Belich |YouTube|Twitter| SketchBook - BlenderBelich |YouTube|Blog|Facebook|G+|



  3. #43
    Member SunBurn's Avatar
    Join Date
    Aug 2012
    Location
    Greece
    Posts
    231
    Sorry for the late response.

    Yes I'm using Nvidia 331.113 drivers.
    I know their are not the latest but the last attempt installing 343 drivers was not successful.



  4. #44
    awesome tool! i took that picture with my crappy phone, so many posibilites, again thanks!!
    by the way mister developer, whats your name? im sharing this everywere and its a pity not have the name of the person/people who code this

    Foto_A0090.jpg - IrfanView (Zoom 597 x 448).jpg
    Nahuel Belich |YouTube|Twitter| SketchBook - BlenderBelich |YouTube|Blog|Facebook|G+|



  5. #45
    Originally Posted by lich View Post
    awesome tool! i took that picture with my crappy phone, so many posibilites, again thanks!!
    by the way mister developer, whats your name? im sharing this everywere and its a pity not have the name of the person/people who code this

    Foto_A0090.jpg - IrfanView (Zoom 597 x 448).jpg
    I put my name on the AB website, which is currently down :/ You can tell them my name is : K. Kolasinski (I'm polish), AB author, AB team or whatever



  6. #46
    Originally Posted by jonim8or View Post
    The link awesomebump.besaba.com causes my Trend Micro Office scan to pop up a warning and block the page. Any ideas on this?
    It's probably just oversensitive. The link is fine, but it'll take you to a hosting website because so many people wanted to download it, it ran out of bandwidth. To download it:

    If you need to download it and the site is still down, head here for the Linux binaries: https://github.com/kmkolasinski/Awes.../tag/Linuxv2.1 And here for Windows binaries:https://github.com/kmkolasinski/Awes...tag/Winx32v2.1



  7. #47
    Originally Posted by SunBurn View Post
    Sorry for the late response.

    Yes I'm using Nvidia 331.113 drivers.
    I know their are not the latest but the last attempt installing 343 drivers was not successful.
    I think the current Nouveau driver is 340.76. Try sudo apt-get install nvidia-current, and then sudo apt-get install nvidia-current-updates. You may have to reboot your system to take effect.



  8. #48
    Member see360's Avatar
    Join Date
    Jan 2012
    Location
    Arkansas, USA
    Posts
    415
    After a few minutes figuring out the interface, I already have created normal maps and tested them in cycles (they work!). All from a free tool. The paper included on the mathematical implementation is also much appreciated.

    An image of a brick wall "tricked" it into thinking the height of the bright mortar is above the surface instead of below it. I still need to learn how to invert part of the image, but overall, the output is pretty darn impressive. I am grateful for this, thank you!



  9. #49
    Originally Posted by see360 View Post
    After a few minutes figuring out the interface, I already have created normal maps and tested them in cycles (they work!). All from a free tool. The paper included on the mathematical implementation is also much appreciated.

    An image of a brick wall "tricked" it into thinking the height of the bright mortar is above the surface instead of below it. I still need to learn how to invert part of the image, but overall, the output is pretty darn impressive. I am grateful for this, thank you!
    Hi,
    What do you mean by "invert part of the image" ? You can prepare your image e.g. in GIMP, so that AB will produce nicer outputs.



  10. #50
    LOL
    Invert part of the image.
    My friend, you have to understand how (and what it means) normal tangent maps are for.
    Pre baked normal maps, wrapped around a cube. Be my guests.
    I still don't understand what you're after. I really don't.
    Only wrong xyz tangent coordinates, this is what you gonna have.



  11. #51
    Member NinthJake's Avatar
    Join Date
    May 2009
    Location
    Sweden
    Posts
    2,301
    Originally Posted by michalis View Post
    LOL
    Invert part of the image.
    My friend, you have to understand how (and what it means) normal tangent maps are for.
    Pre baked normal maps, wrapped around a cube. Be my guests.
    I still don't understand what you're after. I really don't.
    Only wrong xyz tangent coordinates, this is what you gonna have.
    ?

    I am not sure you understand what this software does. It does not bake maps, it only converts photos/maps to other maps to the best of it's ability. What you get is not a true baked map but a generated pseudo-map of sorts. Just like Crazybump does.



  12. #52
    Originally Posted by see360 View Post
    After a few minutes figuring out the interface, I already have created normal maps and tested them in cycles (they work!). All from a free tool. The paper included on the mathematical implementation is also much appreciated.

    An image of a brick wall "tricked" it into thinking the height of the bright mortar is above the surface instead of below it. I still need to learn how to invert part of the image, but overall, the output is pretty darn impressive. I am grateful for this, thank you!
    Yeah, that paper is a good read. There is a setting for the shape. It's the Amplitude value. It controls the depth of the normal map. If it's a negative value, make it positive. If it's positive, make it negative. BTW, you can place your cursor on top of a UI element and a tooltip appears. Very useful.



  13. #53
    @NinthJake
    I perfectly understand what it does, and how it does it. Similar to crazybump app.
    I still don't understand how a pre baked tangent map can fit on an unwrapped cube. It is impossible, isn't it?
    On a corridor, yes, it can work. That's all. It's all about topology and tangent space.
    Displ (B&W) maps can work and well placed as you pleased. Then, Blender Internal can convert them to perfect tangent space normal maps. Are you missing something here? Yes, BI can convert any B&W map to a tangent space normal map, directly.
    Last edited by michalis; 05-Mar-15 at 16:42.



  14. #54
    Originally Posted by michalis View Post
    @NinthJake
    I perfectly understand what it does, and how it does it. Similar to crazybump app.
    I still don't understand how a pre baked tangent map can fit on an unwrapped cube. It is impossible, isn't it?
    On a corridor, yes, it can work. That's all. It's all about topology and tangent space.
    Well, if the texture fits on the cube, so should the normal map.



  15. #55
    Well, if the texture fits on the cube, so should the normal map.
    Really? I don't think so. Tangent space!



  16. #56
    Member YAFU's Avatar
    Join Date
    Mar 2013
    Posts
    3,030
    @mkk12259, I am also grateful that you have chosen Qt instead of GTK, java or other bad things like that...
    Be patient, English is not my language.



  17. #57
    Originally Posted by YAFU View Post
    @mkk12259, I am also grateful that you have chosen Qt instead of GTK, java or other bad things like that...
    This is because I was looking for something which is multiplatform, easy to install and use, stable and written in C++. Qt satisfied this conditions



  18. #58
    " I put my name on the AB website, which is currently down :/ You can tell them my name is : K. Kolasinski (I'm polish), AB author, AB team or whatever "

    I don't think the company which licensed the development will be pleased to hear that. That's its name in the blurb.

    You could say you are ' Bronislaw Komorowski ' ...



  19. #59
    Member YAFU's Avatar
    Join Date
    Mar 2013
    Posts
    3,030
    For all those who are maybe something confused (like me) about how to use these images/maps in Cycles, here is a very good video tutorial by Andrew Price:
    https://www.youtube.com/watch?v=W07H7xeUnGE

    By the way, Displacement is equivalent to Height I guess.
    Be patient, English is not my language.



  20. #60
    Originally Posted by Old_Demon View Post
    May be only for Antarctic population this is great news Win users have... MapZone NeoTextureEdit FxGen SSbump Generator ... more?... ...at last - Blender + some brainstorm ... many years... ...but still not have free analog tool as PixPlant...
    Yeah, there are other similar free options out there. Smart-Normal, Online Normal Map Generator, xNormal, to name a few more. Though, this software seems to emulate the nature of Crazy-Bump. The main advantage of such kind of software like this is twofold: 1. Being able to tweak settings and adjust fine details of the normal/height/specular/occlusion maps. 2. Being able to quickly view those updates in real-time on models. Being freelance and on Windows, personally, I use one of two commercial options I own. But you can never have too many free options, I say. It's nice to see an alternative out there, esp. for those folks out there who use Linux (who have fewer options).



Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •