flexrig distortion when scaling

Hi wanted to know if anyone has come across the sam problem as i have.

I created some characters in flexrig and then in a separate file a set. when i linked and appended the flexrig into it, it was really small so i scaled it up and found the face deformed really weird. I say linked and appended because i tried both ways. I also went back to the original file and scaled it up and it still deforms weird.

I tried the usual by applying the LocRotScale etc and it comes up with a strange error message as follows

cannot apply to a multi user: object"proxy_eye R" mesh “proxy_eye” aborting
cannot apply to a multi user: object"proxy_eye L" mesh “proxy_eye” aborting

Has anybody had the same problem, and if so could you let me know how to correct it.

Many thanks

The cgcookie flex rig has a height parameter in order to avoid those bugs, that happens because the warp and lattice modifiers are linked also to the height parameters (or something like that I think)so if you scale it manually it will deform badly

Sparazza
(Sorry for my English)