Hi wanted to know if anyone has come across the sam problem as i have.
I created some characters in flexrig and then in a separate file a set. when i linked and appended the flexrig into it, it was really small so i scaled it up and found the face deformed really weird. I say linked and appended because i tried both ways. I also went back to the original file and scaled it up and it still deforms weird.
I tried the usual by applying the LocRotScale etc and it comes up with a strange error message as follows
cannot apply to a multi user: object"proxy_eye R" mesh “proxy_eye” aborting
cannot apply to a multi user: object"proxy_eye L" mesh “proxy_eye” aborting
Has anybody had the same problem, and if so could you let me know how to correct it.
Many thanks