Hi all,
it’s been a while since I’ve had to link a rig, and I’m having some trouble… I watched this tutorial to freshen my memory unfortunately it doesn’t cover the issues I’m having.
I created a camera rig, a simple one with zoom, travelling, and tracking controls. Then I created a group with the armature object, the camera object and the empty (which I get the focus distance from). So far so good, and I can create a proxy in my working file without issues.
First problem : I’ve updated the rig in the original file to include another “track to” constraint, but it doesn’t show up in the working file. The group is still linked, I know that for I tried changing the widgets’ shape and they do update to reflect these changes, but the controller on which I’ve added an additional constraint is not…
I heard changing bone names breaks links : I didn’t do that.
Second problem, if I create a proxy for the camera itself (in order to access its properties right from my working file), it becomes disconnected from the armature, ie it’s no longer parented and the controllers do not affect it… now I feel this is more like a limitation, but I’d like to know if there is a way to create a proxy for an object without breaking its relations (parenting, etc) to other linked objects.
Here is the file :
http://www.pasteall.org/blend/35366
I’ve read just about every other thread on the subject and the second problem seems to be commonly encountered… hence my saying it might be a known limitation…
Thanks for reading. Any help is appreciated !
Hadrien
edit Furthermore, new bones appear but have properties different from those I set in the original file, for instance rotation order appears as quaternion although I set it to XYZ and no transforms are locked although I locked everything except translateZ.
edit I re-created a proxy from the linked group to see if that changed anything, and yes it does. It suddenly propagated all the changes I’d done on the rig since I had linked it in this file. So if I understand correctly, making a proxy overrides any further modification on the linked rig… which seems to completely defeat the point of linking something in the first place…