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  1. #1
    Member ndee's Avatar
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    [Addon] Shapekey Driver to Bone Constraint

    Hey there..
    If someone of you ever rigged something in blender he came accross the tedious task to constraint shapekey driver to your armature bones. This task could eat up a lot of time.
    Thats what this addon is for! Just select the object you have your shapes in, then select the bone you want to drive a certain shape and run the operator. You will set a few properties press enter and its done. Lightning fast !

    Here's the link. Feel free to share this with other people and give me a thumbs up for that video if you like it!


    Take a look at this small demonstration here:
    Last edited by ndee; 14-May-15 at 13:42.



  2. #2
    Member Toudou's Avatar
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    Thank you for sharing this addon.
    It is super easy!
    Toudou,



  3. #3
    Member Spirou4D's Avatar
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    Thks ndee for your addon. Very usefull.
    Words are Images that loosed Light!
    Linux Mint 18.1 Serena Bi-Quad Intel 2.66Ghz x64Bytes - Nvidia OpenGL GT 630 4Go-vram



  4. #4
    Member ndee's Avatar
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    @Toudou and Spirou4D
    thanks :-)



  5. #5
    Member m9105826's Avatar
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    I've been confused for years why a tool like this doesn't exist within Blender by default. Nice add!
    Long time 3D artist and member of the official Cycles Artists Module
    https://www.youtube.com/user/m9105826 - Training, other stuff. Like and subscribe for more!
    Follow me on Twitter: @mattheimlich or on my blog



  6. #6
    Member ndee's Avatar
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    Thanks Matt,
    yeah.. I wondered too... I had this idea for a long time already, and yesterday I thought I will write it :-)
    Luckily it took me not to long.

    Btw. I created a github repository for it now. Latest version will always be there:
    https://github.com/ndee85/Driver-Constraint-Addon



  7. #7
    Very nice addon!



  8. #8
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    This is great! Super Sache!



  9. #9
    Member ndee's Avatar
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    @harmony90
    thanks.. glad you like it.

    @PixelPete
    Danke. Viel Spass damit



  10. #10
    Member ndee's Avatar
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    Hey guys, I pushed an update for this addon!
    Take a look here:
    Release 1.1
    new features:

    • automatic value assignment based on the bone transformation
    • create new shapekeys with driver directly from the operator
    • operator is now located in the pose bone tools panel and also in the pose bone specials menu(w)

    https://github.com/ndee85/Driver-Con...eases/tag/v1.1




  11. #11
    Absolutely amazing! Thank you for this ^^



  12. #12
    As a rigger, this is the best thing since Rigify!

    I've written a small addon for batch splitting shape keys with vertex groups easy and fast, maybe you'd like to take a look at it


    Keep it up! I'm sure it'll make it to trunk



  13. #13
    Member ndee's Avatar
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    @ harmony90 and Shonosh
    thanks for your kind words! :-)



  14. #14



  15. #15
    Hi there,
    thats a really nice add on, which I was whishing for a long time already.
    Besides driving shape keys for faces and such, can it also be used for driving
    corrective shape keys? If so, do you have any advice for using it with
    the rigify rig? I was trying it, but was not able to archive anything.
    In my little test I wanted to drive the corrective key for a knee and
    connected the key to a geometry bone.
    Best regards,
    Heiner
    Everything is going to be good!



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