Graph editor f-curve correct

My English is on Google Translate. Sorry but really need help.
Hello everyone. I can not understand what was happening. I need to get in blendar the same curve in maya. But how would I handle not pulled fails.


Try changing the different extrapolation and easing modes from the default bezier
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Animation

It’s a good thing. But it is not convenient if I need to change something. Interpolation can not talk freely adjust how Bezier

It’s a good thing. But it is not convenient if I need to change something. Interpolation can not talk freely adjust how Bezier

It’s a good thing. But it is not convenient if I need to change something. Interpolation can not talk freely adjust how Bezier

It’s a good thing. But it is not convenient if I need to change something. Interpolation can not talk freely adjust how Bezier

ups, a lot of answers. Sorry

I understand in the graph Editore blender is not exactly the Bezier curve. Because Bézier behaves like this http://cubic-bezier.com/#1,0,0,1

Where do I need to write this could fix it? Can you give a specific reference.
Maybe someone handy to animate with Beziers. Let the developers added a Bezier who work in other programs for animation.