Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Thread: Operation Weasel(Demo download)

  1. #1

    Operation Weasel(Demo download)

    Hi, this is my attempt to participate in this game jam , but we'll see how it goes

    The story takes place during World War II and the player in the role of a man landed on enemy territory should steal secret documents , which are important for allies in the well-guarded bunker.

    - The game should be a third person
    - Equipment - pistol with a silencer
    - Weather - fog , clouds and rain

    Demo download link(21mb) -walking through the map only (so far)

    http://drive.google.com/file/d/0B8lJ...ew?usp=sharing

    some screens- from first day work:
    Attached Images Attached Images
    Last edited by Mistran; 31-May-15 at 12:18.



  2. #2
    Work on the main character-head
    Attached Images Attached Images



  3. #3
    Member Thatimster's Avatar
    Join Date
    Jul 2012
    Location
    New Zealand
    Posts
    1,833
    Wow great to see so many BGMC entries! Looks like you have made a great start, are you planning on adding foliage (grass bushes etc.)?
    My BGE Tutorials | 98 free nature Assets | My BGE Sprite Addon | Facebook Page | Contact
    Stay inspired!



  4. #4
    Thanks Thatimster, of course grass and trees... Trees still to be done oak, birch and spruce
    Attached Images Attached Images



  5. #5
    The main character is complete the texture will be further improved
    Attached Images Attached Images



  6. #6
    Member CG Sky's Avatar
    Join Date
    Dec 2013
    Location
    Stuttgart | Germany
    Posts
    918
    Nice! Are you using multitexture mode? If yep, try glsl for better lighting. If you're using glsl try improving the lighting. If that's the style you're going for I have said nothing . Well I said nice models!



  7. #7
    Looking good!
    Better than those who are faster, faster than those who are better . . .
    My ArtStation page | My Blog



  8. #8
    Member Nines's Avatar
    Join Date
    Dec 2014
    Location
    Montana, America
    Posts
    648
    Looking nice! If you are using multitexture, stick with it, your framerate will appreciate it. I don't see any problem with the lighting.
    Current Project: First-Person Rogue-lite
    Got IRC? Come chat! irc.freenode.net @ ##bathwater



  9. #9
    @NID Graphics Thanks @blenderrendersk @Nines Thanks...Yeah, from the beginning planned as Multitexture with that light there will be little - fog , overcast skies , rain - bake only decent shadows and AO -the main character and his gun with silencer(GLSL shading)...
    Attached Images Attached Images



  10. #10
    Member CG Sky's Avatar
    Join Date
    Dec 2013
    Location
    Stuttgart | Germany
    Posts
    918
    Ah cool, so if the lighting is dark I guess it will look good with multitexture.



  11. #11
    Looks great.
    I can't see the images on my phone though, don't know why...

    The bottom of his jacket looks a little dark, like a smooth shading artifact. You can split the bottom faces of the jacket by pressing "y" in edit mode to avoid this, then rebake the textures. It's often good to do that on low poly models on any faces which point directly down, like the bottom of shoes.



  12. #12
    Thanks a lot Smoking_mirror , yeah I'm right too see it, try the procedure .
    about images....on my cell phone I can see them well


    Hard work continues but I do not know if I catch it in time
    Today I would like to finish all buildings , trees
    Tomorrow the enemy model and animations , camera settings from a third perspective

    The main building ready - Bunker
    Attached Images Attached Images



  13. #13
    ....some trees
    Attached Images Attached Images



  14. #14
    Mission begins in the forest after parachute jump
    Attached Images Attached Images



  15. #15
    Member CG Sky's Avatar
    Join Date
    Dec 2013
    Location
    Stuttgart | Germany
    Posts
    918
    Looking good! Maybe bake the ao for the ground.



  16. #16
    Thanks blenderrendersk, Yeah , that's the plan, and some subtle shadows
    What is the very best solution for this foggy weather?
    -in fact there may not even be the sun , just bake Ao and the subtle shadows and sun
    then delete?

    ps. if I never make it in time , I do not worry I will continue the project started I was quite fun as it gradually fills map
    I would like to set a good view of a third person and animations for my future similar projects



  17. #17
    Today's work - Third Person Camera- camera rotates with player character+W key to move forward - S key to move backwards
    Animations: squat walk + idle

    Used scripts and addons: Third Person Camera by Mobious - Thanks Mobious , great camera!
    UVScroll.py- used to animate clouds
    and great Easy Emit Addon-used to rain- by Andreas Esau - Thanks Andreas
    Attached Images Attached Images
    Last edited by Mistran; 28-May-15 at 22:03.



  18. #18
    Member CG Sky's Avatar
    Join Date
    Dec 2013
    Location
    Stuttgart | Germany
    Posts
    918
    I don't know if the lighting right now is just for showing purposes. I hope that for the game you make it a lot darker. But other than that it looks great.



  19. #19
    Member adriansnetlis's Avatar
    Join Date
    Jun 2014
    Location
    Latvia
    Posts
    4,250
    Looks nice, all oyu have left to do is finish logic till tomorrow, next 2 days you can tweak visuals, fix bugs and add some small props to levels(f. e. more grass if someone tells you need more or less grass if too much grass makes lag) Good luck!
    My Blogspot my 3d development blog. I am at GTM + 2.00 time belt! Intel® Core™ i5-6300HQ 2.3 GHz(quadcore), NVIDIA GeForce GTX960M, 4GB DDR4 RAM, Linux Ubuntu 16.04.
    Worn Tires, Engine Roar, AstrumNetwork.com, Support me in Patreon



  20. #20
    @blenderrendersk Oh Thank you,Yes general atmosphere should be darker , a little visibility- fog ,No night but something as much misty drizzly evening or early morning.

    @adriansnetlis Thanks, much work still needs to be done , it seems to miss the deadline ,
    I had probably choose something simpler...game mechanics and animations are not just my forte
    Good luck to all who participated!!

    Today I made ​​a menu , added sounds , animation kneeling added.....I continue to work
    Tomorrow upload the blend file , which can still only go through with the character around the map.

    ps. ...and do not look closely at the animations come as a bit of a robot but I did it by hand
    No mocap
    Attached Images Attached Images
    Last edited by Mistran; 29-May-15 at 21:21.



Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •