Hello, community!
I’ve been using world_to_camera_view to convert a 3D world coordinate to a projection on the camera. Is there a way to use python to find out whether a vertex is occluded (ie, blocked by a mesh and not visible)?
I’m using Blender 2.75!
Cheerio,
blending_on
Hello again!
I’m considering using ray_trace(co1, co2), a property of the scene object. The documentation is a bit vague - it mentions the first argument is a boolean. Is that boolean true if and only if there is a path from co1 to co2? If so, that’s my answer.
The return value of the function is a tuple:
result, obj, mat, loc, normal = scene.ray_cast(a, b)
result specifies probably if you hit anything