So I have an armature and a couple objects I want to parent to the individual bones in the armature. I was able to do so like this for each of the objects:
However, despite having set the origin to center and applying all transformations on both the parent and the child, the child moves and rotates randomly the instant I parent it to the bone. I am able to move it back where it was manually but that is too inaccurate and inefficient for what I am doing. Any ideas?
P.S. I am able to use this option when parenting an object to the armature,
but when I change the parenting mode from āobjectā to āboneā in the ārelationsā panel I donāt get any options to ākeep transformā. It is crucial that I parent each object to their respective bones. Thank you for the help
On the armature, in pose mode, either reset the pose (alt g, and then alt r) or go to ārest positionā. Still in pose mode, select just the bone you want to use, so it is selected and green/blue.
On the object, alt g and then alt r, make sure origin is in a good place.
in object mode, select the object, hold shift and select the armature. Ctrl-p and choose āBoneā from the pop up menu.
Then switch back to āpose positionā or just pose it.
This is one of the first topics that appears on Google for this issue, so Iād also like to belatedly chime in with another possibility (should anyone else experience this issue).
An object unexpectedly moving ā after parenting to an individual bone ā can also occur if the object in question was already parented to a different object. So, a precautionary ALT-P can make all the difference Hope this helps any passersby! Peace and God bless!